Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
Some people are just easy to work with.
-
I once wrote, in a list of sixteen things about design, that the craft requires a tremendous amount of mental fortitude.
-
My time at Atlassian came to a close recently, and I want to commemorate it with a personal account of one chapter I loved.
-
Jake Weidman pinged on WhatsApp with this tweet.
-
AI has compressed the cost of building to the point where a five-person team can attack a market you’ve owned for a decade.
-
Contents TL;DR LLMs don't think in design systems Making your design system LLM-readable The setup We tried this with Atlassian's design system Why this matters for large prototypes FAQs TL;DR Your design system already exists as code: component libraries,
-
Designers have a lot of thoughts.
-
I’ve been tinkering with Claude Code for a few months.
-
I am generally curious about the concept of legibility of work.
-
AI writing has tells.
-
You know how large organizations with very mature systems and talent distribution still end up pulling in the same top 5 or 10 people to work on their most pressing problems?
-
Designers spend too much time with other designers.
-
Today is my birthday.
-
If you’re building enterprise experiences, Slack is the most important third-party surface you’ll integrate with.
-
In over a decade of designing products, I have learned two important things about ideas: Ideas have no value when they’re locked inside your head.
-
In our field, speed is often mistaken for haste.
-
Today’s interfaces are deterministic.
-
Most design leaders right now are treating AI the way they treated mobile in 2008: delegating it, outsourcing judgment, waiting for patterns to settle.
-
Most senior designers follow the same playbook that worked for the last two decades: prove you can design, then prove you can manage designers, then climb the ladder.
-
In most companies, the quality of work comes down to a few people.