Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
Using webgpu compute shaders to run an highly optimized simulated annealing process to generate cool images
-
How type families can easily generate exponetially large types and how to fix it.
-
Solving a crazy sudoku like puzzle using the Z3 bindings in Rust
-
Making a math search problem 5x as fast and then 1000x as fast
-
Creating a simple 2d shader with Rust and Bevy, and compiling it to the web
-
Reverse application in functional languages is underappreciated
-
How to compress a 3d normal to 2 floats for faster raytracing
-
Using type level programming to implement statically typed lambda calculus with strong correctness guarantees
-
Letting Z3 do the heavy lifting to solve a frustrating puzzle
-
Learning a new language: Hello World, prime numbers, then monads
-
Rediscovering haskell's state monad from scratch
-
How C++ template can be (and are) used to create typclasses
-
Solving sudoku's with an ILP model
-
How haskell's ImplicitParams extension could deprecate ReaderT
-
Pathtracing or how I learned to stop worrying and love the nested integral
-
A full tutorial on making a fire effect using a kernel on the gpu
-
Challenge the Cyber bootcamp 2020, a first hand account
-
Solving and proofing a children's math puzzle
-
Why leveraging the GPU to serve your imagination is utterly enjoyable
-
An experiment to see if a list can be implemented as a monad in C#
-
Piping the power of haskell to the world of C#: Theorists' wet dream or awesome idea?
-
An epic tale of a struggling knight, tasked with finding a 'Knight's Tour'
-
Creating a static html blog managed with a python CLI