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Articole: 7
  1. Adventures in Open-Source: the lit profraw race

    Intro This is the start of an ongoing mini-series where I document contributions I make to open source projects.

  2. How I Got a Job in Compilers

    Intro I won't sugarcoat it: getting a job in compilers was kinda rough.

  3. ariadne: a CI/CD Optimizing Compiler

    Background At work, I've been deep in CI refactors for the past few weeks.

  4. A Computer for Compilers

    Intro One of the cooler benefits offered by Efficient is a budget for buying your work machine, as opposed to everyone getting the same one.

  5. Graphics Debugging with an LLM

    Intro I use Claude Code while developing umbral to automate some of the more boilerplate-y work that comes with writing a compiler/game engine (CMake configs, big enums, Vulkan incantations, write docstrings, etc.).

  6. Rendering à la Umbral's Shader DSL

    Background If you've done any game or graphics programming, you're most likely familiar with the concept of shaders.

  7. umbral: a language + runtime for games

    Background For the past month, I've been working on a toy programming language called umbral.