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Action RPGs give the player realtime control over game characters.
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This is the seventh article in a series that takes the RPG from the “How to Make an RPG” project and adds a little more polish to one element.
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This is the sixth article in a series that takes the final mini-RPG from the “How to Make an RPG” project and adds a little more polish to one element.
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This is the fifth article in a series that takes the RPG from the “How to Make an RPG” project and adds a little more polish to one element.
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This is the fourth article in a series that takes the RPG from the “How to Make an RPG” project and adds a little more polish to one element.
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Combat in an action RPG aka ARPG seems simple; avoid enemy attacks while dishing out your own but even a simple system is made up of many design decisions!
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This is the third article in a series that takes the RPG from the “How to Make an RPG” project and adds a little more polish to one element.
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It’s hard to find high quality free art for your games.
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The How to Make an RPG book teaches you how to make three different small RPGs.
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This is the second article in a series that takes the final RPG code from the “How to Make an RPG” project and adds a little more polish to one element.
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You’ve got three main options when it comes to procuring game art: Continue reading “Where to Get Art for Your Game”
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The book “How to Make an RPG” shows you step-by-step how to make three fully featured RPGs.
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The How to Make an RPG project is now at a state where it’s ready for public release.
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In the previous article we used the How to Make an RPG game code to build a simple conversation engine like Never Winter Nights.
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In a previous article we looked at the Never Winter Nights conversation system and broke it down a little.
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A major component of RPG games is talking to people, uncovering motives, accepting quests, learning secrets and talking your way out of tricky situations.
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Hello!
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The How to Make an RPG book uses Lua.
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Do you find it hard to know where to start when developing a character?
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Hello, as you probably know if you’re visiting this site, I’m writing a book about how to make an RPG.
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The internet tends to forget, so I saved a copy of this post-mortem incase the original link ever dies.
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Do you use random numbers in your game?
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Hello, as you probably know if you’re visiting this site, I’m writing a book about how to make an RPG.
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Deus Ex is one of the best western RPGs.
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Everyone loves finding interesting quests; they drive change in the world and progress the game.
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How are games put together at a high level?
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The How to Make an RPG book is currently available in early-access mode.
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RPGs provide different players with different experiences according to their playstyle.
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Game design is enjoyable.
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Breaking games into genres is a fool’s errand; the delineations are unclear and they’re constantly shifting.
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It’s very easy to describe source control to a game developer.
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Dialog boxes are one of the staple elements of RPGs.
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Develop and ship.
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Computer science has some really rich concepts and metaphors.
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Pixar got something right.
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Own your creations.
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Video games change as technology improves and designers have new ideas but do you know the one thing that remains constant?
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B.F.
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Video games are a young medium.
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Games are complex pieces of software.
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Do you ever beat yourself up because you think you’re not working hard enough?
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The internet is full of great resources for game developers.
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Guild of Dungeoneering is a game, with board game and RPG roots, that came out recently.
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This is the second part of the first 30 stories I wrote to complete the Thirty Stories a Month Challenge.
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You become better at what you continually do.
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A hub world is a special level that you continually return to and has exits that lead to new game levels.
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Get an intuitive understand of sine waves and you’ll be able to add animations to your game that feel very natural and smooth.
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In Egyptian mythology there’s a story of how the goddess Isis gained power by tricking Ra into revealing his true name.
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Boss battles should never be boring, they should be a singularity pulling all the plot points of a game together, something the makes player question if they’re really witnessing what’s happening.
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Let’s learn some Lua.