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Articole: 115
  1. Ultima II: The Revenge of the Enchantress

    Ultima II: The Revenge of the Enchantress is the second installment in the Ultima Series.

  2. Adventure Game Design Patterns

    What we call chaos is just patterns we haven’t recognized.

  3. How did Rogue Generate its Random Dungeons?

    How did Rogue’s generation work?

  4. Adventure Game Puzzles

    The blank page can be hard - this generator will give you some ideas for puzzles.

  5. Treasure of Tarmin Dungeon Generator

    Dungeon generator for Dungeons and Dragons: Treasure of Tarmin (1982).

  6. Hack (Fenlason)

    Hack is a 1982 Rogue-inspired game that Nethack is ultimately based on.

  7. Cyberpunk Terms

    Making a game with cyberpunk elements?

  8. Grammar Playground

    An easy to use tool for hand-authoring procedural generators.

  9. Power Progression

    Players like to get more powerful.

  10. Hack Dungeon Generator

    Hack’s (1982) dungeon map generator.

  11. Wizardry II: The Knight of Diamonds

    Wizardry II: The Knight of Diamonds was released in 1982, less than a year after the release of its predecessor Wizardry.

  12. Advanced Dungeons & Dragons: Cloudy Mountain

    Advanced Dungeons & Dragons Cloudy Mountain has the player explore an overworld map and delve into dungeons to find and reunite two halves of a crown; the ultimate goal of the game.

  13. Krozair

    Krozair is a lost PLATO game from 1980 written by Seth J.

  14. Dry Gulch

    In 1980, Mark Johnson created Dry Gulch, a PLATO multiplayer RPG set in the Wild West.

  15. Dungeons and Dragons and Doors

    As an adventurous, gamer you may find yourself curious to try the earliest CRPGs from the 70s.

  16. What are Character Classes?

    Character classes are archetypes that modify attributes, abilities, and role of a game character.

  17. CRPGs of the 1970s

    The Big Bang for computer roleplaying games occurs in 1974 with the release of the Dungeons and Dragons tabletop role-playing game.

  18. The Unsimulated

    RPGs are a strange conceit, a party of adventurers, usually in a fantastical but semi-medieval setting working together to fight monsters and get loot.

  19. Finishing a Game. Case Study: Citizen Sleeper.

    Citizen Sleeper is a sci-fi, story-based game released in 2022 by developer Jump Over The Age.

  20. Ultima I: The First Age of Darkness

    Ultima is an influential RPG with a central quest, overworld map and first person dungeon crawling.

  21. Rogue

    Rogue aka Rogue: Exploring the Dungeons of Doom was developed first by Michael Toy and Glenn Wichman at the Santa Cruz University of California in 1980 and later Ken Arnold also joined Michael Toy to continue developing the game at the Univerity of Berkel…

  22. Dungeon of Death

    Dungeon of Death was written by Gordon Walton and released on the Commodore PET in 1979.

  23. Balrog Sampler

    Balrog Sampler is an 1979 RPG for the TRS-80, originally published under the title “Dungeon”.

  24. Dungeon (Sawyer)

    Dungeon was released in December 1979, as part of the 15th edition of a magazine called CURSOR for the Commodore PET.

  25. Super Dungeon

    Super Dungeon is an early computer roleplaying game for the Apple II written by Rodney Nelsen.

  26. Temple of Apshai

    Temple of Apshai was originally programmed by Jim Connelley in 1979 using a D&D inspired roleplaying system called Dunjonquest designed by Jon Freeman.

  27. Avatar

    Avatar is a multiplayer RPG for the PLATO system, a kind proto-internet developed at the University of Illinois.

  28. The Devil's Dungeon

    Devil’s Dungeon is a code listing written by Dr Charles William Engel.

  29. DND (Lawrence)

    DND is a game that was originally developed for the PDP-11 by Daniel Lawrence in 1976.

  30. Beneath Apple Manor

    Beneath Apple Manor is the first commercial, mass market CRPG.

  31. Swords and Sorcery

    Swords and Sorcery is a game based on an earlier Star Trek game written for the PLATO platform in 1978.

  32. The Pits of Baradur

    Baradur is another “lost” PLATO dungeon crawler.

  33. Dungeon (Daglow)

    Don Daglow writes that he developed a game called Dungeon for the PDP-10 in 1975.

  34. m199h

    m199h is one of very earliest CRPGs on the PLATO system.

  35. Dungeon Campaign

    Dungeon Campaign is a top-down dungeon crawler written for the Apple II by Robert Clardy in 1987.

  36. Wizardry: Proving Grounds of the Mad Overlord

    Wizardry: Proving Grounds of the Mad Overlord is an influential first person, grid-based dungeon crawler released for the Apple II in 1981.

  37. Orthanc Labyrinth

    Orthanc is the black tower that the wizard Saruman controls in Lord of the Rings and part of the name Orthanc Labyrinth; an early RPG for the PLATO system.

  38. Akalabeth: World of Doom

    Akalabeth is one of the earliest Apple II computer roleplaying games.

  39. Futurewar

    Futurewar represents a change of pace from the PLATO games of the era, it’s a sci-fi entry instead of the default D&D inspired fantasy setting.

  40. Oubliette

    Oubliette is a multiplayer first-person RPG for the PLATO system.

  41. Moria

    Moria is the first, first person perspective RPG and the first multiplayer RPG.

  42. dnd

    The Game of Dungeons, or “dnd” as it’s more commonly called, was developed by Gary Whisenhunt and Ray Wood while they were college students at Southern Illinois University.

  43. The Dungeon

    In the 1960s at The University of Illinois was PLATO; an operating system and proto-internet all rolled into one.

  44. Koen Witters Interview

    Koen Witters is the developer of RPG Playground, a tool that lets you create and share RPGs - no programming required.

  45. RPG Dialog Language : Discourse

    Conversation is a large part of most RPGs.

  46. Creative Constraints

    Constraints encourage creativity.

  47. You're Destined To Fail

    I’ve seen the numbers; they tell a clear story and it doesn’t have a happy ending.

  48. How to Make an RPG Textbox

    JRPGs communicate with the player via textboxes.

  49. JRPG Conversation Language

    Writing dialog for games should be easy.

  50. The Witcher 3: Conversation Breakdown

    It’s no secret I’m interested in how games model conversation.