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Exploring the performance of byte-pair encoding by optimizing a GPT-2 tokenizer.
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Forking tsc to support Go's defer.
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Exploring how compilers lower ordinary loops into explicit data-parallel kernels.
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Building a tiny JavaScript runtime on top of QuickJS with timers, file I/O, and an event loop.
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I built a tiny shell in C to learn what fork, execvp, and dup2 are doing under the hood.
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Building a fair, cancelable semaphore in Go and the subtle concurrency issues involved.
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A solver for The New York's Times' daily Pips puzzle.
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A bytecode compiler and VM for a Forth-like language.
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Sliding around a cave and hitting opcodes.
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Rewriting a word counting program five times until it's 494x faster.
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Increasing performance by reducing thread scheduling overhead and lock contention.
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A very fast du -sh clone for macOS.
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FUSE filesystem where file operations are handled by an LLM.
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Writing a game solver for Queuedle.
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A daily word-sliding puzzle game inspired by Wordle and Scrabble.
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Brief introduction to chess bitboards and move generation with animations.
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Building a package manager with a fast install step.
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Chess, card games, and Lua.
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Extending my Lisp compiler and adding a fast virtual machine.
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Visualizations and techniques for different maze generation algorithms.
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Using ptrace to intercept and modify a process's getrandom syscall.
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Exploring patterns and systems for creating realtime browser games.
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Smaller programs that do less work.
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Transpiling Lisp to JavaScript using Rust.
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Creating my own developer tooling, and some thoughts on line profilers.
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Shrinking demo data by a factor of 13x.
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Making my programming language 4000x quicker, and adding a static type checker.
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Building a demo player for coaches and analysts to visualize CS2 gameplay.
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Building a fast boolean expression evaluation engine.
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Using seccomp and setrlimit to build a Python sandbox.
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The highest user-joy-per-visit than any other project I'll ever work on.
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Using Vercel's Build Output API to explore some framework ideas.
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Thoughts and reflections on my six week batch.
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An overview of the sandboxing landscape, and some experiments with Deno.
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How I added three new features to my text editor.
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Writing my own quirky version of nano using the 2D game engine Ebitengine.
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Rewriting library code to speed up my interpreter benchmark by 28%.
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Extending an existing tree-walk interpreter step by step.
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Sharing files with my friends from the terminal.
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Building a guessing game for popular open source projects.
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A few ideas I tried.
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Artificial life and Langton's ant.
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Shipping a speedy key/value store for datasets larger than memory.
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Creating an automated solver for Sokoban puzzles.
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Writing a fast file searching program and benchmarking it.
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I wrote a program that sends cats to my phone when I'm sad at the computer.
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Using Web Workers and WebAssembly to build a speedy UI.
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What is the minimum amount of features I need to not hate my life during this festive season?
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WebAssembly meets 16000 HTML checkboxes.
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The sensation of incremental progress when programming with Rust.