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  1. Generally speaking, if you walk away from a game session thinking you’d be willing to give up something you value (sleep, money, time, vacation days etc) in order to play with that GM again, then they’re very good.

  2. I published a zine about old school gaming for new school gamers.

  3. My grandparents were born and raised in Appalachia.

  4. A quick recommendation to check out a great YouTube video about why RPGs are not Storytelling

  5. Austin Kleon has written another tightly focused and useful book for creative people or people who wish they were.

  6. Is your starting to feel just OK.

  7. If you've ready many published adventures, you'll know that designers feel the need to put a lot of backstory into the adventure that has no purpose other than to entertain a reader who doesn't plan on actually running the adventure.

  8. One source of disagreements in the hobby of "talking about Dungeons & Dragons" results from varying definitions of what it means to play the game the "right" way or the "wrong" way.

  9. Tim Kask had a reputation for being the grand poohbah of curmudgeonly grognards making me the Slightly Abrasive Junior Sorcerer's Apprentice in comparison.

  10. Elmcat's map of the tabletop RPG blogosphere is an incredible contribution.