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Generally speaking, if you walk away from a game session thinking you’d be willing to give up something you value (sleep, money, time, vacation days etc) in order to play with that GM again, then they’re very good.
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I published a zine about old school gaming for new school gamers.
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My grandparents were born and raised in Appalachia.
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A quick recommendation to check out a great YouTube video about why RPGs are not Storytelling
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Austin Kleon has written another tightly focused and useful book for creative people or people who wish they were.
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Is your starting to feel just OK.
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If you've ready many published adventures, you'll know that designers feel the need to put a lot of backstory into the adventure that has no purpose other than to entertain a reader who doesn't plan on actually running the adventure.
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One source of disagreements in the hobby of "talking about Dungeons & Dragons" results from varying definitions of what it means to play the game the "right" way or the "wrong" way.
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Tim Kask had a reputation for being the grand poohbah of curmudgeonly grognards making me the Slightly Abrasive Junior Sorcerer's Apprentice in comparison.
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Elmcat's map of the tabletop RPG blogosphere is an incredible contribution.