Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
UPDATE: The Thimbleweed Park Dev Blog is now live.
-
After some delays with getting console certification, I’m happy to announce the release of Xbox, PlayStation and Switch (and Steam update) of Death by Scrolling on April 16.
-
Yet another year slips by and Grumpy Gamer remains 100% April Fools’ joke free.
-
I’ve been very critical of AI but have never really used it in depth and I feel that needs to change.
-
Here is a movie I made with my friend, Tom, back when I was 15 or so.
-
Interesting bug in Death by Scrolling.
-
I think 2026 is the year of Linux for me.
-
UPDATE: It is now live at: static-hugo-comments I’ve been cleaning up my comments script for hugo and am about ready to upload it to Github.
-
This one hits a little too close to home.
-
When I started using Hugu for static site generation I lost the ability to have comments and we all know now supportive the Internet can be, so why wouldn’t you have comments?
-
The following is a guest post by Robert Megone, the lead tester on Death by Scrolling.
-
October 28 on Steam I know you’re thinking the same thing I am: “About f-ing time!”
-
Who doesn’t enjoy a good history lesson?
-
I want to talk about three things that has fundamentally changed my dev-life.
-
Hi there!
-
“But?
-
Have I mentioned that you should Wish List Death by Scrolling now, before you finish reading this?
-
I first created TesterTron3000 during Thimbleweed Park (hence the name).
-
It is with great pleasure, relief and waiting that we can finally announce Death By Scrolling, one of the most anticipated games of 2025.
-
I was having a discussion with someone on Mastodon about unit testing games and how it is a next to impossible job.
-
We just got Death By Scrolling running on the Switch.
-
If you haven’t read my previous post about Death By Scrolling way back in February, I suggest you do.
-
I miss the Kickstarter days of Thimbleweed Park where each week I would write a blog post about how things were going and we’d to a podcast.
-
When I build my game for testing, it’s a completely automated process from the command line.
-
Going on n+1 years, I proclaim grumpygamer.com to be 100% April Fools’ Day joke free.
-
First screen shot from my new game called Death by Scrolling.
-
I recently asked on Mastodon how a player would expect damage to be computed in an RPG.
-
I’m a big fan of Tim Cane’s YouTube channel.
-
!!
-
As the world spins into chaos, the one constant that brings stability into your world is knowing that grumpygamer.com will always remains April Fools’ joke free.
-
I recently asked on Mastodon about favorite quests.
-
I recently did an interview about speed running Monkey Island (I’ll post a link when it’s available).
-
I posted this chain on Mastodon, but am reposting it here… Getting AI to write your game dialog is about the same as getting some C- high school student to do it.
-
All the dialogs in Return to Monkey Island were done in a format called yack.
-
I got Covid from someone who went to GDC and today is the first day I’ve been well enough to make it to the computer.
-
** SPOILERS IF YOU HAVEN’T PLAYED THE GAME YET *** Game design isn’t a destination, it’s a journey and this was one of the stops along the way.
-
Click here!
-
Compiled by the International House of Mojo
-
Jul 17, 2020 First official day is Monday but I’ve started setting up Slack and other web services.
-
Nine years ago I wrote a blog post titled “If I made another Monkey Island” and it feels like there are some things I need to say.
-
I felt bad about the April Fools’ joke so over the weekend I whipped up the game so no one was disappointed.
-
For 18 years the Grumpy Gamer blog has been April Fools’ day free because it’s a stupid tradition.
-
Well, it’s 2022 and everything is turning out exactly as I predicted back when I was 7.
-
That didn’t take long to fix and rebuild.
-
Placing the last piece.
-
Holiday repost!
-
We should be done in time for the upcoming gladiator ‘22 season.
-
After 7000 signatures, some progress.
-
Last month I finally got done signing over 7000 cards for the Limited Run Games physical release of Monkey Island.