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This being the 136th anniversary of the birth of Howard Phillips Lovecraft, I thought it the perfect opportunity to write another installment in my increasingly irregular Reconsiderations series.
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I'm still knee-deep in work on the revision of Thousand Suns and a couple of other writing projects, hence my continued neglect of the blog.
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Needless to say, I've been very remiss in writing new posts for this blog, even within the context of the less rigorous schedule I proposed two months ago.
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More reconsiderations posts are in the offing, probably next week, but, as has been the case since the end of April, I remain hard at work on completing the first draft of the upcoming second edition of my science fiction roleplaying game, Thousand Suns.
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Believe it or not, at the very dawn of what came to be called the Old School Renaissance, there was a lot of handwringing, both within its ranks and outside them, over just what was meant by the term "old school."
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Toward the end of his life, St Augustine began a project called in Latin the Retractationes.
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First, a couple of brief updates: I’m still hard at work on the first draft of the second edition of Thousand Suns and, while it’s going well, it’s not moving quite as quickly as I had originally hoped.
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I know that I made some of you aware of this earlier, but, as the time draws closer, I thought I'd share the information more widely.
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My attention remains on the first draft of Thousand Suns second edition for a while longer.
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I'm still hard at work finishing up the first draft of the second edition of Thousand Suns, so I'm not yet ready to return to regular blogging here.
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I'm not dead, but I am deep in the proverbial salt mines, working hard to complete the first draft of the second edition of Thousand Suns.
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Lingvo Tera by James Maliszewski Thoughts on Language in Thousand Suns Read on Substack
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I mentioned in yesterday's "The Articles of Dragon" post that, by 1985, I had begun to sense a nebulous but nevertheless real shift in TSR Hobbies and its games, though I could not then have really articulated what precisely it was that I was sensing.
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I mentioned a couple of weeks ago that, for all the fanfare that accompanied the publication of issue #100 of Dragon (August 1985), it nevertheless felt like the end of an era – at least to me.
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Chronicle by James Maliszewski A Brief History of the Thousand Suns Read on Substack
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Though not my original intention, apparently I am going to be writing more posts about the stories that gave birth to the characters described at the back of the Traveller supplements 1001 Characters and Citizens of the Imperium.
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One of these days, I'll need to do a proper campaign update for my Dark Between the Stars Fading Suns campaign, which I've been refereeing since October of last year.
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Back in the far-off days of the early Old School Renaissance, when Labyrinth Lord was everyone's go-to B/X Dungeons & Dragons retro-clone, Goblinoid Games published two supplements to it that I really liked: the Advanced Edition Companion and Realms of Cr…
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I know that, for some readers, White Wolf's World of Darkness games represent a definitive break with the early days of the hobby and, therefore, aren't a fit topic for discussion on this blog.
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Though I haven't devoted many posts to the subject, Dragon magazine published quite a few adventures in its pages over the years.
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The Terran State (Part II) by James Maliszewski Further Thoughts on Interstellar Governance Read on Substack
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The trouble with Muses is that, ultimately, they're in control, not you.
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A couple of years ago, I wrote a post in which I briefly touched on the variety of names by which the Game Master or referee is known in older roleplaying games.
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I've mentioned before that one of my favorite What's New with Phil & Dixie strips appeared in issue #65 of Dragon (September 1982).
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The Terran State by James Maliszewski Whether Federation or Empire, Some Truths Remain Read on Substack