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  1. The Crownless Company explore some Wizard Bullshit and find Master Fulkth, the wizard who controls the bugbears on floor 3.

  2. The Greatsword of Rhus

    Attributes The Greatsword of Rhus is a magical two-handed sword, its hilt, guard and parts of the blade all decorated with dragon bone, and the grip being wrapped in rope made of hobgoblin beards and elven hair.

  3. A session of fairly unremarkable dungeon delving as the group map out the south-western quadrant of Floor 3, searching for were-rats.

  4. The company stage a two-pronged assault on the hobgoblins encampment, slaughter them all and close the portal to the elven lands.

  5. Ran another session of our family Tegel Manor game.

  6. I've been wanting to run Tegel Manor for a few years now, I keep thinking of it as a Halloween one-shot, but that just never panned out.

  7. The party gets some info from some snake men, finds access to the hobgoblin stronghold and meet an information broker.

  8. The Crownless Company are joined by new members, strike a tentative deal with the snakemen, and then explore floor 3 and its bugbear infested hallways.

  9. With six months of the Dungeon Game gone by, and August being the traditional vacation time in Bulgaria, I took a break from the campaign to focus on other things and to avoid burnout, a common issue I have run into with previous campaigns that I've run.

  10. An unlockable class for Spuk's Ocean D&D.

  11. The party fight against the dishonorable Shellmaster, and Inkognito (formerly Blubbub) the Octopod is slain in the battle, his story told here for all of the Reef to remember.

  12. I had the lovely privilege of playing in spuk's Ocean D&D game yesterday, and here is a quick recap and thoughts on it.

  13. My players wanted to Reincarnate one of the war dogs that they got early on in the campaign.

  14. I was approached a while back to do my take on the Jennell Jaquays cover art for her iconic module The Caverns of Thracia.

  15. Telperion Desh dreams of how things would have gone with Fabien's Atelier if he had been there.

  16. The party explore the floating atelier of a dead wizard and then do some more mapping of floor 2 of Stonehell, meeting some snakemen along the way.

  17. The characters finish their business with the asshole pixies and help lead out the inmates from floor 2, then run into some snakes and toads.