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Man, Chrono Trigger is rad as hell.
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TL;DR: Tell your players what the enemies are about to do, let them respond to those threats with good plans as a group, and deliver on threats that were not mitigated.
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Just a quick one to announce that my adventure, The Demon of Dogwater Gulch, is finally out!
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One of the best decisions I made when I ran my last Lancer campaign was putting together a faction roster.
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I did it!
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In my earlier post about expectations for Lancer one-shots, I concluded that combat was pretty much a mandatory inclusion for any Lancer one-shot, despite necessarily taking up a vast majority of a one-shot's allotted time.
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In my ongoing "design diary" of sorts for the Lancer One-Shot Jam coming up next month, I took a few days to explore the possibilities of laying out a TTRPG module using Typst, a relatively new markup language and tool for laying out print media.
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I have been stewing on the idea of publishing a one-shot for Lancer for over a year at this point, so I was thrilled to hear that Lancer community member Suji/nimoos volunteered to host a Lancer One-Shot Jam on Itch this December.
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Welcome, traveler!