← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 10
  1. Learning is a fundamental part of games.

  2. The Essence of Game UX

    Don’t waste the player’s time¹ ¹With the uncommon exception being when the player’s desire is to waste time.

  3. Unhinged

    Built both Game UI and Controller App UI for Unhinged on the Netflix Games platform Created all menu layouts for the Game and Phone Controller Setup UI element system that affected various states on the Phone Controller Optimized Phone Controller App with…

  4. Yearly Takeaway 2025

    For the 2025 takeaway, I have to juggle a few lessons.

  5. Book Challenge 2025

    Despite the degradation of the internet and its various services, this tradition continues.

  6. LOK

    Spearheaded port for LOK on the Nintendo Switch Initialized project with controller inputs, render pipeline, code exclusion and more Wrote multi-platform build batching system

  7. Musing on Achievements

    Xbox’s Gamerscore Achievements system quietly turned 20 this month.

  8. Earlier this year, I decided to go “back to school” and study Psychology in an academic setting.

  9. Sacre Bleu

    Ported bullet-time platformer Sacre Bleu to the Nintendo Switch Facilitated console build production for a blueprint-only project without disrupting the existing team’s processes Setup and programmed Leaderboards feature using Nintendo’s proprietary online

  10. Avowed

    Received post-departure credit for short tenure on Avowed for Xbox Series and PC Worked with proprietary systems in Unreal Engine 4/5 Implemented mock-ups and wireframes, mainly for the Inventory UI Participated in process improvement discussions