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Learning is a fundamental part of games.
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Don’t waste the player’s time¹ ¹With the uncommon exception being when the player’s desire is to waste time.
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Built both Game UI and Controller App UI for Unhinged on the Netflix Games platform Created all menu layouts for the Game and Phone Controller Setup UI element system that affected various states on the Phone Controller Optimized Phone Controller App with…
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For the 2025 takeaway, I have to juggle a few lessons.
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Despite the degradation of the internet and its various services, this tradition continues.
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Spearheaded port for LOK on the Nintendo Switch Initialized project with controller inputs, render pipeline, code exclusion and more Wrote multi-platform build batching system
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Xbox’s Gamerscore Achievements system quietly turned 20 this month.
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Earlier this year, I decided to go “back to school” and study Psychology in an academic setting.
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Ported bullet-time platformer Sacre Bleu to the Nintendo Switch Facilitated console build production for a blueprint-only project without disrupting the existing team’s processes Setup and programmed Leaderboards feature using Nintendo’s proprietary online
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Received post-departure credit for short tenure on Avowed for Xbox Series and PC Worked with proprietary systems in Unreal Engine 4/5 Implemented mock-ups and wireframes, mainly for the Inventory UI Participated in process improvement discussions