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  1. Yak Shaving

    “This will be a nice quick one to implement,” I tell myself.

  2. AngelScript Integration Tests

    AngelScript is awesome.

  3. GOAP and Utility AI in Grab n' Throw

    I’m working on a game where you throw stacks of your own team-mates in first-person, in various game-modes.

  4. Monkey Island Painting #1

    I painted one of my favourite scenes from Curse of Monkey Island.

  5. 1 - Intro 2 - Deploying the rest Deploying the rest of the platform landing zone Now that we’ve some code showing infrastructure changes and deploying, lets extend it to include the rest of the core ALZ resources.

  6. Azure Infrastructure as Code - 1 - Intro

    1 - Intro 2 - Deploying the rest Series Overview Say you’re an organisation who’s started their cloud journey, but hasn’t fully dove (doven?

  7. BGP on Windows Desktop

    I love seeing BGP pushed to the edges of its intended use-case, and I’d been wanting to learn Go for a while.

  8. Devlog - Jazz Hands

    Grab n' Throw has reached an important milestone - we now have hands!

  9. Python-automated lightweight BGP lab in GNS3

    I was looking to play around with some BGP changes so I set up a topology in GNS3 using FRR docker containers.

  10. Commit all existing changes so you can cleanly roll back if required Stop the editor Add something like the following to <your game folder>\Config\DefaultEngine.ini, where: <ProjectName> is the official project name UE4 uses in C++ for your project.

  11. Compilers for programming while tired

    Strongly typed languages and compilers are wonderful.

  12. I love Rube Goldberg machines.

  13. Devlog - Big Huge Throws

    Over the holiday break I prototyped a whole new gamemode and map, which are Hole in One and The Distant Links respectively.

  14. Situation You’re a monster like me and have standardised on newline braces in PowerShell, but the vscode PowerShell extension has used inline braces.

  15. Read Valid Input in PowerShell

    Previously, any time I wanted to validate input in PowerShell, I’d write custom validation functionality per-script.

  16. Setting up Reaper Backups and Paths

    Reaper is the DAW of champions, but even champions are reduced to tears, and a lifetime of pained staring-into-the-distance, by the loss of their entire creative output.

  17. UE4 Pie Graph/Chart Material

    (Download link at the bottom) In Tropical Manipulation, I need to display the share of customers that each player will receive, and communicate the price interaction mechanics (a lower price gets more customers, etc).

  18. Create A UWidget At Runtime

    UE4’s built-in blueprint function ‘CreateWidget’ only allows you to specify UUserWidgets, so to add something basic like a button, border or text at runtime, you have to create a custom UUserWidget to wrap it - very inefficient.

  19. Height Based UE4 Island Landscape Material

    For the island used in Tropical Manipulation, I wanted a simple material applied that I could quickly tweak to get a great looking island.

  20. Set spline point rotation in UE4 blueprints

    Skip to the bottom if you just want the c++ code to use.