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Articole: 20
  1. tidal-innards

    Introduction I impulsively applied to play music at a live coding show that took place on September 4th.

  2. I've been working on an implementation of the willow data model.

  3. git-clone

    Reading Code I find that I spend a lot of time reading code when I am learning a new topic.

  4. html-is-a-tree

    Introduction A long while ago, I used clojure for some web development and used hiccup-style html templates for the first time.

  5. email-fail

    Description I've had a good experience with email exactly once.

  6. links

    Description Inspired by matklad and Drew DeVault, I wanted a permenant place to collect links that have helped me in order to build knowledge and signal boost them.

  7. My Background programming I am a professional game developer, I write C++ at work and try not to hate it.

  8. optimize-hydra

    Introduction Recently, I have become obsessed with hydra, a web-based library for live coding graphics.

  9. zig-error-patterns

    Introduction Although I try to make good use of the debugger, I am quite used to print-based debugging, especially for unit tests.

  10. dance-or-dont

    Description I performed with hydra for the first time at Dance or Don't; it was a blast!

  11. server-first-steps

    Introduction I host some stuff on a server, and I am trying to do a better job of it by using Ansible to maintain things; however, even before I can use Ansible on a new sever, there are a few first steps I need to do… Unfortunately, I can never remember…

  12. strudel-samples.txt

    Samples Redux strudel has lots of awesome ways to modulate, loop, chop, and process samples; kind of like having a Digitakt in your browser. glfmn.io Playing samples Playing a sample is the same as playing a sound; in fact, most sounds we have already pla…

  13. Description As a society, I believe we have a bias towards thinking of code as a tool for automation and industrialization.

  14. Live Coding verb.

  15. ecs-1

    Description A tour of the bevy_ecs v0.12.1 entity and component storage.

  16. ecs-0

    Introduction I really liked working with bevy and the bevy ECS in rust; I was peering through the code of the bevy_ecs and I realized it's actually very easy to understand.

  17. hardmode-triangle-2

    Overview EGL is a library for writing all the glue that goes in between your application and the operating system to coordinate access to resources on the GPU, in a platform independent way.

  18. a-game

    Introduction I feel like when people describe the game they want to make, they can always describe it relative to other games, or list a bunch of games that make sense as clear inspiration.

  19. hardmode-triangle-1

    Overview Wayland is a protocol for communicating between a graphical application and the host system.

  20. hardmode-triangle-0

    Introduction I decided to start working on a small OpenGL project to evaluate zig as language to use for some project ideas I had, and it was my first time writing a graphical application without winit to abstract everything for me.