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I’ve recently released the Rust dogleg crate and I thought I’d document everything that’s needed to implement a least-squares Dogleg optimizer from scratch.
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I recently found myself squinting at two images at work and wondering if one is actually “better” than the other.
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It’s been one too many times that I’ve seen the famous skateboard, scooter, bike, motorcycle, and car image by Henrik Kniberg, which he says is about (agile) “product development in general”.
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Say we have a sequence of independent Bernoulli experiments and we want to make claims about the true probability of success, given our observations.
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This is a story of testability, multithreading, and the age old question of how do we send a !
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This article continues the series on Variable Projection and explains how to rewrite the problem using QR decomposition, rather than the more computationally expensive singular value decomposition (SVD).
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Inspired by Jack Wrenn’s post on Undroppable Types in Rust, I set out to see if it’s possible to create types that must be used exactly once.
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While using compile-time builder generator crates, I realized that I had run into a niche problem that required lot more flexibility with generic structs and functions than I was getting.
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In this article, I explore how to efficiently calculate the covariance matrix of the best fit parameters for global fitting problems that use the variable projection (VarPro) algorithm.
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In this article, we’ll derive from scratch the well known formulas –and some not so well known ones– for nonlinear least squares fitting from a Bayesian perspective.