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  1. Starling 1.3

    A new year has started — it’s about time that our little Starling bird was updated to the next version, to show off all that it has learned over the past months!

  2. Do you remember the great series of video tutorials Starting with Starling that I mentioned a while ago?

  3. Incredipede

    Hello Starlingers, we at Gamua get the belly butterflies every time we see a new game based on one of our frameworks and we tend to subsequently fill the office with Uuhh’s, Awww’s & Cool’s.

  4. Sparrow 1.4

    It has been several months since the last update to Sparrow.

  5. Everybody cheer!

  6. StarlingMVC

    During the last months and weeks, we noticed (with great pleasure!)

  7. Starling 1.2

    During the last months, our little red bird has gained a lot of traction.

  8. As with every new technology, the hardest part is getting started: installing the right tools, getting used to the new workflows, finding your way around in the API.

  9. It’s hard to believe, but at this date one year ago, not a single line of code had been written for Starling.

  10. Kostya Teterin, the developer who brought us Caribbean Treasures, joins us this time with an article about a cool audio library he has developed for his latest game.

  11. Starling 1.1

    During the weeks after the “1.0” release, our Starling didn’t think about slowing down or relaxing; on the contrary, he made some excessive flight-training and has learned several cool new tricks!

  12. The new Gamua homepage has now been online for a while, but it lacked an area where the Starling community could organize itself; a dynamic place to collect and showcase all kinds of information.

  13. It has been a while since our last post in the “Users’s Corner” series!

  14. This tutorial is for everyone who wants to create a Sparrow game.

  15. I already mentioned it in the release article: Sparrow 1.3 contains a powerful new Scaffold Project.

  16. In a productive development environment it’s usually a good idea to think about the automation of recurring processes like compiling, testing and deploying development code to test devices.

  17. Sparrow 1.3

    With all the buzz about Starling, our first-born bird has felt somewhat neglected during the last months.

  18. Good news everyone, I just finished the official “Powered By” badges for the birds!

  19. Some of you will already have noticed it: Starling silently went “1.0” with the launch of the new website.

  20. Good news everyone: It’s done!

  21. Hello everyone, we have big news … again!

  22. Wow, it’s been quite a while since I wrote the last blog post!

  23. iStencyl

    Hi folks, today I have another announcement for you: Some of you will already know Stencyl and their no-code-instant-release game creation suite called Stencylworks.

  24. Lil' Birds

    Hi folks, today we are very happy to brief you on something a bit aside from this blog’s default candy: We just got word from Villain that their newest game Lil’ Birds landed in the AppStore today.

  25. Hi folks, I’ve got some busy weeks behind me, working hard on Sparrow’s new sibling, the Starling Framework.

  26. Hi everyone, Daniel has already teased this in the recent podcast about Sparrow ;-) but now it is official: Our fun little project Kabaam has hit the App Store today.

  27. Hi folks, some of you might have had an unpleasant surprise on their last visit of the Sparrow-Framework pages.

  28. Yes, you’ve read the title correctly!

  29. There are some topics that pop up regularly in the forum.

  30. After Go Usagi!

  31. I just found out that there is a new online magazine for Cocoa developers, and it released its very first issue just a few days ago: Cocoa Magazine.

  32. Find it! 2

    We are very happy to inform you that Find it!

  33. Hi folks, I know it has been a long time coming, but I finally took the time and created a particle system for Sparrow.

  34. Summer is coming up in its natural habitat - thus, our little bird has prepared itself for its favorite season.

  35. Yesterday, Holger and me visited the University of Applied Sciences in Hagenberg (Austria), where we had the honor of introducing Sparrow to the students of the “Mobile Computing” Master’s degree program.

  36. A few weeks ago, Apple released Xcode 4.

  37. Wow, it’s been a while since I wrote the last blog post.

  38. Xcode QuickHelp I just wanted to inform you that the Xcode integration of the Sparrow API reference is now working properly.

  39. To this date, you could get the Sparrow source code by accessing a subversion repository on our own server.

  40. The new year is just a few days old, but it has already been extremely busy for our bold little bird.

  41. For all German readers: I had the honor of writing an article about game development on the iOS platform for the German Magazine “Mac Developer”.

  42. The Sparrow user Shilo has created a great tutorial that shows you how to extend Sparrow.

  43. This post will show you several simple tricks about how to do certain things with Sparrow.

  44. Sometimes, you want to use Sparrow without having the option to use the app scaffold or the Xcode template.

  45. This blog post is from Daniele Zannotti, one of the creators of “Go Usagi!”

  46. Hi folks, I just wanted to inform you that there’s a new information source about Sparrow available!

  47. Thankfully, with Sparrow becoming more widely recognized, third party tools begin to pop up!

  48. If you have been worrying because there was no new blog entry for more than 3 weeks - then worry no more: we’ve just been busy finishing the latest Sparrow version.

  49. You think you know all about Sparrow’s animation system after the last two parts of this series?

  50. This time, I want you to show how the juggler works and how you can use this simple tool to be the master of your animations.