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Be honest: you wouldn’t have expected to see a new Starling version appear, seemingly out of the blue, right?
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Starling actually celebrates its tenth birthday this year – isn’t that incredible?
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In the blog article accompanying the previous Starling update, I wrote that Adobe should hopefully soon decide how to move on with AIR.
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As I mentioned in the previous blog post, our no-fuzz backend is sadly reaching the end of its lifetime.
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First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020.
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There’s no denying it: Starling has seen easier years than 2018/2019!
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Summer is coming to the northern hemisphere, and it has become kind of a ritual to push out a new Starling release before it gets too hot, right?
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The year is almost over and many of you will soon be going into a well-earned holiday season.
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The title says it all: I prepared a special offer for the Starling Handbook.
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Hard to believe, but we are already halfway through 2017!
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My dear friends, it is with the greatest satisfaction that I can finally announce: The Starling Handbook is available.
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First things first: the Starling Handbook is finally ready!
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For many of you, the holiday season is coming up.
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The last Starling release, version 2.0, left almost no stone unturned.
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UPDATE May 2017: In the meantime, the Starling Handbook is available!
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Here’s another quick update for all Starling developers — no worries, I’ll keep it short today!
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It’s been several weeks already since I offered you a first look at the brand new version of Starling (if you haven’t read my previous post yet, make sure to do so before continuing: Starling 2.0 Beta).
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Seven months ago, I set myself the goal of bringing Starling to the next level.
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It’s been a while since we had a guest post on our blog!
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Hey guys, it’s hard to believe, but it’s July already!
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As some of you may have noticed, Flox was down for approximately four hours yesterday afternoon (CET).
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It’s just a few days before this year’s festive season is beginning, so chances are that you’re currently looking for gifts and presents for your friends and family.
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Hello guys!
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Last week was the Flash Online Conference #10, featuring sessions about many current and upcoming projects around Flash and AIR.
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While Starling was already granted the honor of being the topic of two books, it took a little longer for our first-born framework, Sparrow.
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When people start to develop for mobile, they usually have one top requirement: performance.
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I’ll jump right to the most important message of this blog post: this Sparrow update is huge.
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Hello everyone!
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As always, it has been a busy spring here in Austria.
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Hello everyone!
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When we first announced the JavaScript version of the Starling library on this blog and on the Adobe MAX, the feedback we received from you guys was phenomenal: A huge number of people showed their interest and encouraged us that we were on the right trac…
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The first Starling book came out shortly after the framework’s official launch, more than two years ago.
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Hello floxxers!
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After a long pause, we’ve got the next entry in our “User’s Corner” blog series!
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Hello floxxers!
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Hello everyone!
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Hello Floxxers!
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Good news everyone!
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It’s done!
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During the last months, developers all over the world created stunning games with Starling and Sparrow.
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Time flies by, doesn’t it?
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Hello Floxxers!
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Hello Floxxers, the new SDK (0.7) is out and it brings a feature many of you have been requesting in the forums.
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Today, we’d like to reactivate our “User’s Corner” series of blog articles.
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The latest update for Flox brings a major overhaul to your game analytics: As of now you’re able to see industry-approved key performance metrics or KPIs out-of-the-box and beautifully visualized within the web interface!
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A few weeks ago, I presented to you the release candidate of an all-new version of Sparrow, containing lots of new features and a completely revised architecture.
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Starling has become extremely popular since its launch – much more so than we could ever imagine!
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Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are.
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Adobe’s “Creativity Conference”, MAX, is just a few weeks ahead: it takes place from May 4th to 8th in Los Angeles.
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That I can finally write this blog post takes a huge load off my mind.