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  1. Starling 2.8

    Be honest: you wouldn’t have expected to see a new Starling version appear, seemingly out of the blue, right?

  2. Starling 2.7

    Starling actually celebrates its tenth birthday this year – isn’t that incredible?

  3. Starling 2.6

    In the blog article accompanying the previous Starling update, I wrote that Adobe should hopefully soon decide how to move on with AIR.

  4. As I mentioned in the previous blog post, our no-fuzz backend is sadly reaching the end of its lifetime.

  5. First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020.

  6. Starling 2.5

    There’s no denying it: Starling has seen easier years than 2018/2019!

  7. Starling 2.4

    Summer is coming to the northern hemisphere, and it has become kind of a ritual to push out a new Starling release before it gets too hot, right?

  8. Starling 2.3

    The year is almost over and many of you will soon be going into a well-earned holiday season.

  9. The title says it all: I prepared a special offer for the Starling Handbook.

  10. Starling 2.2

    Hard to believe, but we are already halfway through 2017!

  11. My dear friends, it is with the greatest satisfaction that I can finally announce: The Starling Handbook is available.

  12. First things first: the Starling Handbook is finally ready!

  13. For many of you, the holiday season is coming up.

  14. Starling 2.1

    The last Starling release, version 2.0, left almost no stone unturned.

  15. UPDATE May 2017: In the meantime, the Starling Handbook is available!

  16. Here’s another quick update for all Starling developers — no worries, I’ll keep it short today!

  17. It’s been several weeks already since I offered you a first look at the brand new version of Starling (if you haven’t read my previous post yet, make sure to do so before continuing: Starling 2.0 Beta).

  18. Seven months ago, I set myself the goal of bringing Starling to the next level.

  19. It’s been a while since we had a guest post on our blog!

  20. Starling 1.7

    Hey guys, it’s hard to believe, but it’s July already!

  21. As some of you may have noticed, Flox was down for approximately four hours yesterday afternoon (CET).

  22. Starling 1.6

    It’s just a few days before this year’s festive season is beginning, so chances are that you’re currently looking for gifts and presents for your friends and family.

  23. Hello guys!

  24. Last week was the Flash Online Conference #10, featuring sessions about many current and upcoming projects around Flash and AIR.

  25. While Starling was already granted the honor of being the topic of two books, it took a little longer for our first-born framework, Sparrow.

  26. When people start to develop for mobile, they usually have one top requirement: performance.

  27. Sparrow 2.1

    I’ll jump right to the most important message of this blog post: this Sparrow update is huge.

  28. Hello everyone!

  29. Starling 1.5

    As always, it has been a busy spring here in Austria.

  30. Hello everyone!

  31. When we first announced the JavaScript version of the Starling library on this blog and on the Adobe MAX, the feedback we received from you guys was phenomenal: A huge number of people showed their interest and encouraged us that we were on the right trac…

  32. The first Starling book came out shortly after the framework’s official launch, more than two years ago.

  33. Hello floxxers!

  34. After a long pause, we’ve got the next entry in our “User’s Corner” blog series!

  35. Hello floxxers!

  36. Hello everyone!

  37. Hello Floxxers!

  38. Good news everyone!

  39. It’s done!

  40. Games Round-Up

    During the last months, developers all over the world created stunning games with Starling and Sparrow.

  41. Starling 1.4

    Time flies by, doesn’t it?

  42. Hello Floxxers!

  43. Hello Floxxers, the new SDK (0.7) is out and it brings a feature many of you have been requesting in the forums.

  44. Today, we’d like to reactivate our “User’s Corner” series of blog articles.

  45. The latest update for Flox brings a major overhaul to your game analytics: As of now you’re able to see industry-approved key performance metrics or KPIs out-of-the-box and beautifully visualized within the web interface!

  46. Sparrow 2.0

    A few weeks ago, I presented to you the release candidate of an all-new version of Sparrow, containing lots of new features and a completely revised architecture.

  47. Starling has become extremely popular since its launch – much more so than we could ever imagine!

  48. Hello, Flox!

    Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are.

  49. Adobe’s “Creativity Conference”, MAX, is just a few weeks ahead: it takes place from May 4th to 8th in Los Angeles.

  50. Sparrow 2.0 RC

    That I can finally write this blog post takes a huge load off my mind.