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A new year has started — it’s about time that our little Starling bird was updated to the next version, to show off all that it has learned over the past months!
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Do you remember the great series of video tutorials Starting with Starling that I mentioned a while ago?
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Hello Starlingers, we at Gamua get the belly butterflies every time we see a new game based on one of our frameworks and we tend to subsequently fill the office with Uuhh’s, Awww’s & Cool’s.
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It has been several months since the last update to Sparrow.
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Everybody cheer!
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During the last months and weeks, we noticed (with great pleasure!)
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During the last months, our little red bird has gained a lot of traction.
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As with every new technology, the hardest part is getting started: installing the right tools, getting used to the new workflows, finding your way around in the API.
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It’s hard to believe, but at this date one year ago, not a single line of code had been written for Starling.
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Kostya Teterin, the developer who brought us Caribbean Treasures, joins us this time with an article about a cool audio library he has developed for his latest game.
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During the weeks after the “1.0” release, our Starling didn’t think about slowing down or relaxing; on the contrary, he made some excessive flight-training and has learned several cool new tricks!
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The new Gamua homepage has now been online for a while, but it lacked an area where the Starling community could organize itself; a dynamic place to collect and showcase all kinds of information.
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It has been a while since our last post in the “Users’s Corner” series!
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This tutorial is for everyone who wants to create a Sparrow game.
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I already mentioned it in the release article: Sparrow 1.3 contains a powerful new Scaffold Project.
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In a productive development environment it’s usually a good idea to think about the automation of recurring processes like compiling, testing and deploying development code to test devices.
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With all the buzz about Starling, our first-born bird has felt somewhat neglected during the last months.
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Good news everyone, I just finished the official “Powered By” badges for the birds!
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Some of you will already have noticed it: Starling silently went “1.0” with the launch of the new website.
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Good news everyone: It’s done!
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Hello everyone, we have big news … again!
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Wow, it’s been quite a while since I wrote the last blog post!
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Hi folks, today I have another announcement for you: Some of you will already know Stencyl and their no-code-instant-release game creation suite called Stencylworks.
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Hi folks, today we are very happy to brief you on something a bit aside from this blog’s default candy: We just got word from Villain that their newest game Lil’ Birds landed in the AppStore today.
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Hi folks, I’ve got some busy weeks behind me, working hard on Sparrow’s new sibling, the Starling Framework.
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Hi everyone, Daniel has already teased this in the recent podcast about Sparrow ;-) but now it is official: Our fun little project Kabaam has hit the App Store today.
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Hi folks, some of you might have had an unpleasant surprise on their last visit of the Sparrow-Framework pages.
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Yes, you’ve read the title correctly!
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There are some topics that pop up regularly in the forum.
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After Go Usagi!
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I just found out that there is a new online magazine for Cocoa developers, and it released its very first issue just a few days ago: Cocoa Magazine.
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We are very happy to inform you that Find it!
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Hi folks, I know it has been a long time coming, but I finally took the time and created a particle system for Sparrow.
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Summer is coming up in its natural habitat - thus, our little bird has prepared itself for its favorite season.
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Yesterday, Holger and me visited the University of Applied Sciences in Hagenberg (Austria), where we had the honor of introducing Sparrow to the students of the “Mobile Computing” Master’s degree program.
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A few weeks ago, Apple released Xcode 4.
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Wow, it’s been a while since I wrote the last blog post.
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Xcode QuickHelp I just wanted to inform you that the Xcode integration of the Sparrow API reference is now working properly.
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To this date, you could get the Sparrow source code by accessing a subversion repository on our own server.
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The new year is just a few days old, but it has already been extremely busy for our bold little bird.
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For all German readers: I had the honor of writing an article about game development on the iOS platform for the German Magazine “Mac Developer”.
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The Sparrow user Shilo has created a great tutorial that shows you how to extend Sparrow.
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This post will show you several simple tricks about how to do certain things with Sparrow.
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Sometimes, you want to use Sparrow without having the option to use the app scaffold or the Xcode template.
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This blog post is from Daniele Zannotti, one of the creators of “Go Usagi!”
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Hi folks, I just wanted to inform you that there’s a new information source about Sparrow available!
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Thankfully, with Sparrow becoming more widely recognized, third party tools begin to pop up!
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If you have been worrying because there was no new blog entry for more than 3 weeks - then worry no more: we’ve just been busy finishing the latest Sparrow version.
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You think you know all about Sparrow’s animation system after the last two parts of this series?
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This time, I want you to show how the juggler works and how you can use this simple tool to be the master of your animations.