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  1. One of the smoothest upgrades in Mission X is how specialization works.

  2. Mission X Skill Pricing

    Mission X keeps the elegant GURPS idea that skills improve with investment but makes the math cleaner and faster.

  3. Skills in Mission X

    One of the first things you’ll notice when building a character in Mission X is how the skills have been distilled.

  4. The Game Basics chapter lays the foundation for every character in Mission X, and it does so with selective precision.

  5. Mission X prioritizes genre fidelity in combat.

  6. B-Scale Detail and Examples

    The “B-scale,” taken from the notion of “Basic Damage Potential,” is logarithmic by design – and that design comes straight from the GURPS core you already know.

  7. B-Scale at the Table

    If you’ve ever looked at the Size and Speed/Range Table in GURPS and appreciated how cleanly it can be used to scale an entire game world, Mission X takes that same elegant and useful progression and applies it directly to damage, armor, and a lot of other

  8. Mission X keeps only the cultural and linguistic rules that matter in modern-action and sci-fi games – and makes them fast and useful.

  9. Reflexes, Dodge, & Move

    Combat in Mission X, as a Powered by GURPS game, relies heavily on secondary attributes.

  10. A break from the systematic exploration of the character book!

  11. Mission X introduces the “B-scale” logarithmic damage system.

  12. Strength is cheaper in Mission X – only 5 points per level instead of the old 10.

  13. GURPS veterans will notice the first big change the instant you look at a character sheet: there are “officially” six Basic Attributes instead of four, representing the game’s core stats.

  14. Character points are the currency of Mission X, giving a measure of player choice.

  15. These next few posts will start delving into the character generation chapters.

  16. The Introduction sets expectations right from the start: This is not the full GURPS library and it doesn’t try to be.

  17. When I wrote “Conditional Injury” for Pyramid #3/120 back in October 2018, the goal was simple and practical: replace the familiar but sometimes fiddly hit-point system with a single, effects-based wound condition that still scaled properly to creature si…

  18. If you’ve played GURPS for years, you’ll recognize the bones instantly – but the muscles have been boosted for modern action the same way Dungeon Fantasy RPG enchanted them for fantasy.

  19. Why Limits Make Games Better

    Before anyone spends a single point, Mission X wants you to sit down and get real.

  20. Mission X: Uncertainty is drama

    In Mission X the GM sets the scene, but the players decide what their characters actually do.

  21. Forget “present day only.”

  22. If you’ve ever looked at the Dungeon Fantasy RPG and thought “this is what GURPS should feel like for fantasy – complete, focused, and fast at the table,” then Mission X is going to make you pretty happy.

  23. Hey everyone, just wanted to drop a note so you know Mission X is still very much alive and making good, steady progress.

  24. Posting on behalf of Chris Eisert, who did some TFT artwork with me a while back… WE ARE HALFWAY THERE!

  25. Important Update for 2025/2026 Sorry folks, life got complicated this past year.