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  1. Long time no see.

  2. Unity DOTS is still young so it is rather unclear what other people are doing when trying to accomplish a task.

  3. Thinking in Cache

    This article might help you picture the cache while you code DOTS.

  4. Chunk's Change Version

    DOTS comes with a per-chunk versioning and a related filter feature.

  5. The Enableable Component feature is described very succinctly as saving you small trouble of performing the common trick of sticking a bool in a component you want to disable without causing structural change.

  6. Dear Unity DOTS Readers

    Hello, it's been quite some time since the last update.

  7. As a package publisher, supporting lowest possible version is ideal for covering your user bases and therefore increase revenue.

  8. This is something I always forget when designing a new API that I want to be compatible with UnityEvent target serialization.

  9. Seeds Instruments made a pretty interesting 34-key Kalimba called the Pisces!

  10. Tibetan Breaking is a convention to encode line breaking opportunities inside the string data itself, using a Tibetan interpunct ⟨་⟩ character, called ཙེག་ (tsek).

  11. Dumb i18n site

    I don't know how to call this sort of internationalization scheme on a website so I coined it for my own use.

  12. Using EventSystem along with GraphicRaycaster, PhysicsRaycaster, or Physics2DRaycaster, and something didn't hit the way you expect it to?

  13. async already works in Unity without any kind of plugins or coroutine wrapping the Task and pseudo-async it by checking completion every frame.

  14. I switched from Atom to VSCode years ago simply because I like blocky and flat UI, but soon I discovered that VSCode has just the right amount of features yet well tucked away from view.

  15. In this article I will guide you to adopt asmdef and (internal) Unity Package Manager in your existing project.