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I just uploaded a public version of a talk I wrote for a client on strategies for reducing input latency: On a related note, I’ll be speaking about market research at PIGCon next month!
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Text Version Are you in a linear space?
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Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an indie.
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When you think Microsoft you probably don’t think sense of humor.
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I recently helped Tuple solve an interesting problem.
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Are you shipping textures to players as PNGs?
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Conference Site Okay, not literally staying inside.
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I’m writing a new game engine in Zig, and I’m open sourcing each module as I write it.
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Lerp, or linear interpolation, is a convenient way to animate stuff in games without having to store much state: const position = lerp(start, end, time); This will move position linearly from start to end as time moves from 0 to 1.
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Since shipping Way of Rhea last year I’ve been hard at work on game two, but I haven’t been writing as much as I’d like.
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I recently released Way of Rhea, a puzzle game that I’ve been working on in Rust since 2018.
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Hey everyone–thanks so much for a great launch day.
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A heartfelt thank you to everyone who’s helped make this happen in any way, this is the culmination of years of hard work–I don’t even wanna say how many years it’s been here, if you know you know.
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Way of Rhea is coming to Steam TOMORROW!
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Way of Rhea is coming to Steam in 2 days!
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Way of Rhea is coming to Steam in 3 days!
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Way of Rhea is coming to Steam in 4 days!
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Way of Rhea is coming to Steam in 5 days!
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In celebration of Way of Rhea releasing on Steam in 6 days, I’m making a post a day about a different aspect of the game.
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Way of Rhea releases on Steam in 7 days!
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Today I’m excited to announce: Way of Rhea is coming to Steam on May 20th, 2024!
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Exciting news–we’re starting the closed beta of Way of Rhea!
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An IMGUI.
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If there’s one thing I’ve learned from 29 years of internet, it’s not to reply to YouTube comments.
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In June, I gave a talk at Software You Can Love titled It’s Not About The Technology - Game Engines are Art Tools.
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A game I do some programming for, LUCID, just went live with its Kickstarter!
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Recent events have a lot of studios thinking about their choice of game engine, and at first glance, options appear to be limited.
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My puzzle game Way of Rhea now runs natively on Linux, and Steam Deck!
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Posting this a little late, but I had a great time at GDC this year!
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Hey everyone!
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original: https://www.publicdomainpictures.net/en/view-image.php?
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Alright, why not. :) Read more...
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So.
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Hey Mason could you explain to me a safe way to use github with multiple users for a Unity project?
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Fullscreen exclusive is a real thing your computer can decide to grant a window, but, as of yet I haven’t been able to find a single game where the fullscreen exclusive vs borderless window settings consistently do what you’d expect them to.
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This morning, I decided it was long overdue that Way of Rhea get its own icon.
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I recently attended the Steam Q&A hosted by GamePlay Space, and I took a bunch of notes for myself.
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With Santa Cruz officially in lockdown due to COVID-19, I’ve been at home a lot working on Way of Rhea.
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I posted this poll on Twitter few weeks ago: Entity systems won by a long shot, so that’s what I’m going to be writing about today.
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These past two weeks I have been drawing inspiration from other side scroller games in order to develop a style unique to [Way of Rhea]!
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Stack Based API The first API I came across for talking to a scripting language from engine code was Lua’s stack based C API.
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Artists Alley is a segment which provides a behind the scenes glance into the artistic process for [Way of Rhea (WoR)].