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tldr: I’m a 50-year-old Software Engineer who left my FAANG job on a sabbatical to build Outsider, a sci-fi narrative videogame.
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TRANQUILITY BASE, THE EAGLE HAS LANDED!
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Hello Everyone!
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Hello Everyone!
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This update is one week late because I decided to finally take a break and go on vacation!
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Outsider Playtest 6 is out!
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After my second full month as a novelist impersonator, I finished a little over 60% of the writing, which I now track through a detailed spreadsheet.
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In March, I focused on writing the novel-length Outsider story and preparing for its first in-person presentation, which was scheduled as part of my panel at the Atlanta Sci-Fi & Fantasy Expo, held on March 15–16 in Atlanta.
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Hello all!
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The FREE Outsider Demo is now available on Steam for immediate download!
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This hectic week was the most productive and important since the beginning of the project.
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This has been a hectic weekend with activities completely unrelated to Galantrix… Events to go, chores to do.
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This week was amazingly productive, one of the best since I started development.
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This blog post contains mild spoilers for Outsider.
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This blog post contains mild spoilers for Outsider.
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This week, I completed the “Alpha” version of Chapters 2-4, totaling close to 15K words across all branches and bringing the game close to 21K if you include the tutorial and Chapter 1.
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This blog post contains mild spoilers for Outsider.
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Happy New Year!
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I promised myself I wouldn’t work on the game during my break, but I also felt I should write a short update to wrap up the year.
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Today, we’ve released Outsider’s Playtest 2 build to playtesters!
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As Christmas nears, I feel increasingly confident that Galantrix will meet its 2024 goal of releasing a quality “Outsider-like” playtest build.
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Hello Everybody!
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Happy Thanksgiving!
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I will summarize this week in one sentence: 2 weeks in 2 days The plan for the week was to implement the “production” gameplay graphics based on the mock I created last week.
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Last weekend, we had our first real Outsider playtest from 5 brave (and/or curious) souls who were willing to deal with an ugly development version and write thoughtful feedback about it.
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Last month, I opened the update with “What a difference a month makes…”.
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As I’ve announced in the Discord server, I will start writing updates on the weekends as part of my “package” of efficiency improvements for Galantrix.
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This will be a short update because I’m exhausted.
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I will not lie; this was a tough week, perhaps the hardest since development started.
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What a difference a month makes… I’ve read my last update, and everything I describe there feels like pre-history.
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After the highly productive last week, I knew that completing M2 was a matter of “time and code”, as I say: a couple of days of coding tasks in areas I was already fairly comfortable with.
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I had reserved 7-8 days to work on “Art” in M2, which includes Outsider’s second soundtrack song and the Steam “capsule” image, which might also be reused for the game’s opening screen.
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Today, I’m celebrating two things: having built, last Wednesday, the very first version of Outsider, which is actually playable and finishing my 47th day of game development in a row.
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Today I’ve reached the first major Outsider milestone - 2 days before my planned deadline!
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I’ve done quite a bit of coding in the past weeks, but it was all for experiments, research, and prototypes.
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Happy Labor Day!
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Risk management in software is about trying to remove unknowns.
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Last week, I said I would stop slacking on the audio/music part of the game; I think I delivered on the promise by releasing a rough mix of the very first song of the official Outsider soundtrack, Blue.
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The week started slowly due to random chores, but I still got a ton done.
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This was my first full-time week working on Galantrix and I was impressed with how much stuff one can get done when there are no interruptions!
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Hello everybody!
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This will be a small update because I spent this entire week wrapping up my work at my employer.
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I thought I wouldn’t be able to get much done this week due to my limited free time, but that wasn’t the case as I unexpectedly solved ‘Problem B’ last weekend after my traditional multi-hour ‘ultra-focus’ session.
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This was a particularly busy week at my job, as well as with family matters—especially parenting and ‘husbandry.’
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After releasing an updated teaser with improved music, I made one final push to get the site ready for a broader announcement to friends and coworkers.
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Happy 4th of July!
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This week I had to work around a pretty busy schedule - a lot of things to wrap up at my employer, as I still have a full-time job, and random things that prevented me from having a good block of quality time to work on Outsider.
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Hello everybody, this is the first of what I hope to be weekly updates on Galantrix projects, in particular our first game, “Outsider”.