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Articole: 20
  1. Around The World, Part 33: Clouds

    Honestly, I’ve been looking forward to this for so long.

  2. Around The World, Part 32: It's full of stars

    In the previous post, I implemented a pretty daytime sky.

  3. Around The World, Part 31: Clear blue sky

    Around The World will be played from a third-person chase camera, so most of the time, about half the screen will be filled with sky.

  4. Around The World, Part 30: Making better waves

    I previously blogged about how I’m modelling and rendering water waves in the game, but that was in the previous incarnation on a sphere.

  5. Around The World, Part 29: One year in

    Exactly one year ago this Valentine’s Day, I started development on Around The World.

  6. Around The World, Part 28: Scaling up

    Even though the in-game world is fairly small compared to Earth, I want it to feel big.

  7. Around The World, Part 27: Planting trees

    In the previous post, I determined what kind of vegetation should grow where in my procedurally generated world.

  8. Around The World, Part 26: Biomes

    I should be working on gameplay, but I got tired of looking at drab grey terrain, so I decided to beautify it first by adding some vegetation.

  9. Around The World, Part 25: Placing ports

    In the previous post, I promised to start placing some ports in our procedurally generated world.

  10. Around The World, Part 24: Local terrain

    Now that we have a plausible looking height map for the entire world, it’s time to zoom in and see what the terrain looks like up close.

  11. Around The World, Part 23: Hydraulic erosion

    As I mentioned last time, I’m currently working on a full rewrite of the game, with a focus on building a solid technical foundation first.

  12. Around The World, Part 22: Dropping the ball

    I’ve done something that common wisdom in software development says you should never ever do: I started over.

  13. Around The World, Part 21: Visibility

    In a game focused on exploration, we need to have a way to decide what the player can and cannot see.

  14. Work on the game has been slow due to lack of time, but worse, I’ve let it drift off in the wrong direction.

  15. Why my apps will soon be gone from the Google Play Store

    The first real money I ever made from game development was on Android.

  16. Around The World, Part 19: Constructing languages

    I’m having a bit of an “off” day today, so let’s do something fun, even if it’s rather low priority for the game: generating foreign languages.

  17. Around The World, Part 18: Charting the seas

    Maps will be an important part of the game.

  18. The code repository in which I’m developing Around The World is called aroundtheworld4.

  19. Around The World, Part 16: A matter of scale

    All else being equal, I prefer games (and books, and movies) to be realistic, rather than making things up on the spot.

  20. Around The World, Part 15: Making waves

    I’ve been investing a lot of effort in the generation of plausible land.