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Articole: 200
  1. What Are You Testing? II

    I’ve written about what you’re testing before.

  2. Release Stabilization

    Release stabilization is traditionally the period at the end of a development cycle where the team minimizes change and spends time fixing things and making sure the result is stable.

  3. Average Practice

    I’ve talked about best practices a bunch of times.

  4. Green Fields And Platforms

    I recently had the opportunity to work on a greenfield project.

  5. What Is Done?

    The Definition of Done is an important part of the software development process.

  6. High Quality Quality

    Before today’s topic, a little housekeeping.

  7. A Problem Vs. The Problem

    If you’re looking for the All Models Are Wrong that was here by mistake, just follow this link.

  8. All Models Are Wrong, But Some Are Useful

    As I’ve mentioned before, I’m a mechanical/aerospace engineer by training.

  9. Mea Culpa, Mea Maxima Culpa

    I goofed.

  10. Permission, Approval, and Feedback

    There are endless debates online about the relative merits of code reviews/pull requests vs Ensemble/Mob/Pair programming.

  11. Any fool can write code the computer understands.

    Any fool can write code that a computer can understand.

  12. Enter The Conversation

    “Always enter the conversation already taking place in the customer’s mind.”

  13. Let Me Tell You What I Want

    I’ve talked about user stories and ISBAT before.

  14. The Audience Is Listening

    There are lots of ways to present information.

  15. Incident Response

    As I’ve mentioned before, I’m a Mechanical/Aerospace Engineer by training, and plane geek.

  16. Done Done

    One of the questions that gets asked a lot when you’re working on somethings is “When will it be done?”

  17. Engineering Project Risks

    I’ve mentioned Gergely Orosz before.

  18. E_INSUFFICIENT_CONTEXT

    As I mentioned the other day, I say “It depends” a lot.

  19. Don't Be Too DRY

    DRY, or Don’t Repeat Yourself is a good rule of thumb.

  20. Lies, Damn Lies, And Statistics

    When you’re running code in production, metrics are important.

  21. Pass or Fail?

    We say a test passes when the results are as expected and that it fails when one or more of them is not.

  22. Autonomy, Alignment, Purpose, and Urgency

    I’ve talked about Autonomy, Alignment, Purpose, and Urgency before.

  23. The Immutable Past

    Comments are important.

  24. The Law Of Instruments

    if all you have is a hammer, all you see are nails. – Kaplan, Maslow, et al.

  25. Effective Software Engineers

    What do you think of when you think of effective software engineers?

  26. Breaker Breaker Rubber Duck

    When I think about rubber ducks I think of two things.

  27. Forward Compatability

    Before I get into today’s topic, a little flashback.

  28. Another Year In Review

    It’s the last day of the year and time for my annual look back.

  29. Beware Of Bugs

    “Beware of bugs in the above code; I have only proved it correct, not tried it.” – Donald Knuth What does that statement even mean?

  30. Happy Winter Solstice

    Today is the Winter Solstice in the northern hemisphere.

  31. Latkes

    Yesterday was our 14th annual Latke Fry.

  32. What Are You Testing?

    When writing tests, whether they’re TDD test, Unit tests, Integration tests, or Canary tests, the first thing you need to be sure of is what you’re testing.

  33. FFS

    Once upon a time, in the before times, when people worked in offices and went to conferences in person, there was a conference called FFS Tech Conference.

  34. Hello Mother

    Speaking of change and staying the same, today is the anniversary of the mother of all demos. 54 years ago Douglas Engelbart got on stage at the ACM/IEEE Fall Joint Computer Conference and defined the environment we’re living in today.

  35. Properties

    Properties are more than squares on a Monopoly™ board.

  36. The More Things Change

    November seems to have slipped away, but I’m back now.

  37. Omission vs Commission

    Some bugs are bugs of commission.

  38. Strange Loop

    Strange Loop Strange is, according to its own website, a multi-disciplinary conference that brings together the developers and thinkers building tomorrow’s technology in fields such as emerging languages, alternative databases, concurrency, distributed sy…

  39. Tensegrity

    It’s been a while since I posted anything.

  40. More Broken Windows

    I’ve talked about the Broken Windows theory before.

  41. Readability vs Idioms

    We’re all here trying to add value.

  42. The Developer's Journey

    I’ve been a developer for a long time now.

  43. One Thing At A Time

    Doing one thing and doing it well is The Unix Way.

  44. What's an Internal Customer?

    I’m a platform and tool builder.

  45. WIP and Queuing Theory

    You never know where things will back up.

  46. Built-In Functionality

    You can use all the tools, not just the large blade.

  47. Consensus vs. Consent

    Consent and Consensus.

  48. Hey, That's Pretty Clever

    The Dungeon Master of Engineering has been on Twitter for just over 4 years now.

  49. Thinking Rocks, Magic, Intent, and TDD

    Can this rock really think?

  50. Something Smells ... Primitive

    I like types.