Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
Articole: 7
-
Shimming d3d12.dll for fun and profit, part 2
This post is a follow-up to Shimming d3d12.dll for fun and profit.
-
Shimming d3d12.dll for fun and profit
⚠ Deprecation notice (2026-05-26): The DLL shimming method described in this post no longer works, as Chrome has restricted custom DLL loading.
-
GPU profiling for WebGPU workloads on Windows with Chrome
Update (2026-05-26): The d3d12_webgpu_shim repository has been updated.
-
Exploring ways to optimize compute shaders - Part 1.
In this post we’ll be looking at compute shaders, profiling tools and failed experiments to improve performance.
-
Integrating Dear ImGui in a custom Vulkan renderer
In this post we’ll be looking at integrating Dear ImGui in a custom Vulkan renderer.
-
Ray Tracing In One Weekend
This is my own implementation of Ray Tracing in a weekend by Peter Shirley.
-
VirtuaLightJS
In 2017 I started studying computer graphics at school.