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Articole: 38
  1. Zipper

    Zipper is one of the games that shipped with 'season 1' of the games for Panic's handheld Playdate console.

  2. Baby Steps

    I worked on Baby Steps, with Gabe Cuzzillo and Maxi Boch, from late 2019 to 2025.

  3. Getting Over It+ for Apple Arcade

    Getting Over It is now available on Apple Arcade!

  4. Get On Top (Sportsfriends Version)

    I’ve been meaning to post this for a while – it’s the other secret game hidden in Sportsfriends, a version of Get On Top that uses twin-analog controllers for input.

  5. FLOP

    It’s been my view for a while that it’s a worthwhile exercise for any game designer to make a chess variant, a dice variant and a Pong variant.

  6. Hidden Homework (updated 2021)

    When I was teaching at NYU, every year I ran a prototyping class where students make a new game every week, starting with a prompt or constraint that I give them.

  7. Getting Over It Support

    If you run into problems playing Getting Over It with Bennett Foddy and need help, you can contact me here: Steam Forums Twitter Email: support {at} foddy (dot) net

  8. Getting Over It with Bennett Foddy

    I created this game for a certain kind of person To hurt them.

  9. Plan Bee

    This is a little experiment I made in Pico-8 a while ago on a flight.

  10. Last Word

    I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon.

  11. Eleven Flavors of Frustration

    Game designers take it as axiomatic that if the player feels frustrated, something has gone wrong with the design.

  12. Physics tips for game developers

    In 2015 I gave a short talk on the best ways to use game physics engines at the Game Developer’s conference, and it’s now online for free.

  13. Some local-multiplayer deep cuts

    In developing the repertoire of games for Multibowl, I played about 1000 games made from 1975 through to about 2000.

  14. Fly Flicker

    When Stephen Clark made this game for my prototyping class, I liked it so much I ported it to HTML.

  15. Disobedient Tangram

    Part of a series of disobedient toys, which I started when I made Bennett Foddy’s Ball-in-a-Cup for Hide & Seek’s Tiny Games collection.

  16. Stair: Slide the Blocks to Ascend

    Stair is an infinite action-puzzle game I made for iOS with the brilliant AP Thomson (author of Beglitched and Swap Sword).

  17. Ice

    I hid an assignment for my NYU prototyping class in this game.

  18. Zebra

    This short maze game is inspired by Op-Art pioneers like Reginald Neal.

  19. Sportsfriends

    Sportsfriends is something like a time capsule of the local multiplayer games that my friends and I were making and playing in and around New York in 2010-2012.

  20. Multibowl

    MULTIBOWL is a two-player challenge of skill and knowledge, across exciting moments in over 300 historical games across dozens of hardware platforms.

  21. Bennett Foddy's Speed Chess

    Bennett Foddy's Speed Chess is the fastest game of chess in the world.

  22. A list of still-good Amiga games

    A number of my favourite game developers, like Adam Saltsman and Tim Rogers and Phil Fish, missed out on the whole Amiga oeuvre because the system was unpopular in the United States.

  23. CLOP

    CLOP is a sequel to QWOP, but I guess you could also say it was inspired by Kikstart II.

  24. Sun God

    Sun God is a game that was commissioned for the ‘Soundplay’ event being run by Pitchfork, Kill Screen, and Intel for the Pitchfork festival.

  25. 2QWOP

    Since I’ve been making a bunch of two-player games, I decided to adapt QWOP for a two player race.

  26. Pole Riders

    Pole Riders is a pole-vaulting polo game for two players only.

  27. I'm in Wired

    Kickstarter’s Fred Benenson wrote a profile of me for this month’s Wired magazine.

  28. GIRP

    GIRP is the sequel to QWOP.

  29. Big update for Evacuation

    It’s long overdue, but we just updated Evacuation for iPhone to version 2.0.

  30. QWOP for iOS

    In 2010 I released a redesigned version of QWOP for smartphones.

  31. Some unfinished designs

    Like everyone, I have made a lot of designs that never became finished games, usually because the prototype wasn’t fun or was too hard to make.

  32. Chicanery for iOS

    I converted Anna Anthropy‘s Chicanery to iOS.

  33. Winner vs. Loser

    Winner vs.

  34. QWOP

    QWOP is a simple game about running extremely fast down a 100 meter track.

  35. Gentle Gradient

    I have always found the gradient editors in packages like Photoshop unsatisfactory for making gentle colour gradients (such as skies).

  36. Too Many Ninjas

    Too Many Ninjas was the first game I ever finished.

  37. Evacuation

    Evacuation is a simple puzzle-strategy game.

  38. Little Master Cricket

    Little Master Cricket is my attempt to make a cricket game that focuses on compelling gameplay rather than realism or verisimilitude.