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  1. I was first introduced to Claude at work (because I work for a Big Tech Company).

  2. Flip caches & information loss

    I’ve been exploring ways of introducing caching and incremental recomputation to immediate-mode UI systems, in line with a new information loss principle I’m thinking about.

  3. Solving memory management

    I have devised a pretty exciting memory model for Wolf.

  4. I was motivated to write about my philosophy towards other people.

  5. I’m doing the thing people tell you not to do.

  6. I’m deciding to refocus my personal time on projects in the broader Luau ecosystem and my personal projects, rather than Roblox.

  7. Framerate considered harmful

    I’ve spent the past little while moving Daydream away from framerate counters and towards “frame budgets”.

  8. GCRC is a novel resource management technique for Luau that works around the lack of __gc metamethod using reference counted handles.

  9. Roblox UI is an island far removed from the rest of the engine.

  10. Passthrough isn’t dead

    Meta’s AR tech demo made the Vision Pro look ancient - but that doesn’t mean Apple bet on the wrong horse.