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I was first introduced to Claude at work (because I work for a Big Tech Company).
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I’ve been exploring ways of introducing caching and incremental recomputation to immediate-mode UI systems, in line with a new information loss principle I’m thinking about.
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I have devised a pretty exciting memory model for Wolf.
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I was motivated to write about my philosophy towards other people.
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I’m doing the thing people tell you not to do.
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I’m deciding to refocus my personal time on projects in the broader Luau ecosystem and my personal projects, rather than Roblox.
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I’ve spent the past little while moving Daydream away from framerate counters and towards “frame budgets”.
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GCRC is a novel resource management technique for Luau that works around the lack of __gc metamethod using reference counted handles.
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Roblox UI is an island far removed from the rest of the engine.
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Meta’s AR tech demo made the Vision Pro look ancient - but that doesn’t mean Apple bet on the wrong horse.