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With the rise of AI, life in tech is vastly different than it was just a few years ago.
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Over the last couple of years, we’ve seen significant growth of the e18e community and a rise in performance focused contributions because of it.
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This is just some of what I’ve been pondering recently - particularly in terms of how we ended up with such overly-granular dependency trees.
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I haven’t written on this blog in some time, and most of my posts here are very technical (more like tutorials).
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Recently I have been working on improving a whole bunch of web components in one of our code bases.
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stylelint + lit-element = good times As some of you know, lately I’ve been very much involved in a few linting projects as well as spending plenty of time contributing to the linters themselves.
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For some time, the common solution to linting a TypeScript project has been to use TSLint and the standard for linting JavaScript has quickly become ESLint.
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Lately, I’ve been spending a bit of time moving a few different projects to use strict: true in the TypeScript compiler, as well as enabling a large amount of lint rules.
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Deno?
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This is going to be a brief one, just to keep a note somewhere of how to do these things and what they mean.