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Update: merge happened on 02-Dec-2025.
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Update: merge happened on 23-Aug-2025.
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Update: merge happened on 24-May-2025 In a couple of days I will merge the next breaking sokol_gfx.h update (aka the compute-ms2 update) which makes working with buffer objects a bit more flexible and will allow compute shaders to write to sg_image objects
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Update: merged happened on 08-Mar-2025 In the next couple of days I will merge initial compute shader support for sokol_gfx.h (and sokol-shdc).
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Update: the ‘bindings cleanup’ update has been merged on 07-Nov-2024 In a couple of days I will merge the next breaking sokol_gfx.h update (aka the “Bindings Cleanup”).
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Some quick Zig feedback in the context of a new 8-bit emulator project I started a little while ago: https://github.com/floooh/chipz Currently the project consists of: a cycle-stepped Z80 CPU emulator (similar to the emulator described here: https://flooo…
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Aka: “the storage buffer update” In a couple of days I will merge the next sokol-gfx feature update which adds initial storage buffer support.
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In a couple of days I will merge the first big API update of 2024 for sokol_gfx.h (with some related changes in sokol_app.h, sokol_glue.h and sokol_gfx_imgui.h).
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I did a neat little thing during my year-end vacation: A VSCode extension for retro-assembly coding with the assembler and home computer emulator integrated right into VSCode via WASM and WASI.
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TL;DR: glueing together VSCode, Cmake and the Emscripten SDK to enable an IDE-like workflow (including debugging). 17-Nov-2024: looks like the problem that ‘early breakpoints’ are not caught is fixed, woohoo!