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Phantom Words is now available for pre-order on iOS, ahead of its release on September 22.
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It has now been one month since Zyl was released.
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Zyl is now out on iOS.
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Earlier this year, I released a small puzzle game called Hue Rings.
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First off, I know it’s been quite a while!
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For a long time GRAVEFIRE existed as scattered lore: a timeline, a map, character backstories, monster notes.
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For a while now I have had this idea stuck in my head that I keep coming back to whenever I have a notebook and a pen in front of me.
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This archive collects the project-owned images from GRAVEFIRE to keep the design and visual direction in one place.
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This is a working draft of how GRAVEFIRE opens.
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This weekend, I am at Game Access 2022 in Brno, Czech Republic to showcase my game Curse of the Cards at the Indie Showcase.
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This is the working canonical timeline for GRAVEFIRE.
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The monsters in GRAVEFIRE are not ordinary wildlife.
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One of my favourite parts of working on Curse of the Cards has been watching its monsters come to life.
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Curse of the Cards is getting close to early access again.
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I spent the last several days improving how Curse of the Cards presents its dungeon structure.
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The Messenger is the voice that gives GRAVEFIRE its structure.
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Curse of the Cards is now moving from idea to something close enough to put in players' hands.
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Each major region in GRAVEFIRE is tied to an elite encounter.
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Hi folks.
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Sheeping Around is free on the App Store right now.
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The Grave Fire happened in the Realm of Ekothis, a remote region once ruled mostly by two powers: the Kingdom of Motonia and the Zebathen Empire.
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GRAVEFIRE is still a large, dangerous idea: a dark deck-building roguelike with isometric dungeon crawling, card-based battles, world-map events, and a story that reveals itself through memories, situations, and elite encounters.
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The current GRAVEFIRE factsheet is simple: the game is being built in Unity.
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Morana begins at The Grand Palace + Queen's Gallery.
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Blade begins at the Eerie Chasm.
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Crow begins at the Carnival of Doom + The Clown's Circus.
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It has been one month since Sheeping Around released on the App Store. 10 days after the game was released, I did a retrospective of the game’s launch and how it performed.
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Skull begins at the Garden of Thorns.
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Before the grave fire, Ekothis was not peaceful.
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GRAVEFIRE is a deck-building roguelike.
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GRAVEFIRE is a dark deck-building roguelike about surviving the Realm of Ekothis after a catastrophe that everyone calls the grave fire.
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tl;dr: Scroll all the way down for the numbers.
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2018 comes to an end with some great news!
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A while back, I was interviewing for a job, and as part of the process they asked me to put together a case study on one of my past projects.
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Sheeping Around is now in closed beta on Android and iOS.
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UI design for the Gallery section, showcasing all the characters in game, whether locked or unlocked.
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The pastures are green and the day is warm.
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In my previous post, I talked about how Sheeping Around was going well as a tactics like turn based strategy game.
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This post introduces my game Sheeping Around to the world.
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This post is about new years resolutions.
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Be it an escape from your routine, or a way to relax your mind and body, travel is an essential part of one’s life.
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I have been sitting on a small game idea for a while, and I figured I would write it down before it floats away.
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Last week (May 17 - 25), I was in Singapore for business and travel.
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This week, I spoke at Casual Connect Asia (Singapore).
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It has been long since my last blog post and the place has started to feel somewhat dormant.
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Here are a few screenshots of a game called HueRings I've been working on with Mudit.
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Not so seldom sprouts a rather serious conversation, and words like "passion", "goals", "purpose" hit your ears.
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The Oatmeal's comic on working from home illustrates very well, the good and the bad sides of working from home.
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Around a little more than a year ago, I began working on a small game project.
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Around a week ago, I returned from my first international trip ever.