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I know what you’re probably thinking: Oh great, another star citizen rant!
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Content Added a new article on git Features Added new “guide” blog tag
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Content Added new projects, as I realized I was falling behind!
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A multiplayer utility library I’m working on with a friend.
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A game inspired by emotional depth between friends.
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A simple little tool that parses user args and calls custom commands for godot projects.
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UPDATE These features are now included in GDM upstream!
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Content Added blog post on art & the creative process here!
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“Make bad art!
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Frontend updates Added Newsletter page!
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Updated guestbook to add support for visitors to add their own domain to the guestbook!
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Added proper licensing to allow. open sourcing of website code.
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Restrctured the way fireye.coffee handles publish and update dates Allows me to more easily sort by most recently updated as opposed to initial publish date, which gets moot real fast.
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A silly little game made for the 2025 global game jam, done in person!
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After hyperfixating on the wild west as a setting, I wanted to play a ttrpg in it.
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After finishing The Memories of bloob and sending it to friends for playtesting, I got a lot of interesting feedback while watching people play through the thing and talk about it afterwards.
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A couple months worth of work so far, tavern 2 is my first long-term project I’ve attempted in quite some time.
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Refactored the Projects page It now makes better use of hugo’s static site generation It also makes it easier to update down the line Streamlined new content process Via content archetypes to allow for better md autogeneration via hugo command.
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I’ve been meaining to have an official “what is kai doing now” site for a while, but now it’s finally here!
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Added this changelog!
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Hi!
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The mood at the docks was in the damn garbage.
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Life is Strange: Double Exposure is the first genuine sequel to 2015’s “Life is Strange”, in that others have been made, but this is the first to feature Max Caufield, the original’s beloved protagonist, once again.
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Star Citizen is one of the most incredible games to exist both in planned scope and what already exists for people to play.
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Favorite aspect of TTRPGs.
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This is an initial test of a blog system!
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An in-depth simulator for the hunger games using persistent items, random generation of character actions based on obtained items, a proficient statistic system, and a dynamic sponsorship system.
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Game I made for english class.
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A Model UN Crisis comittee combined with a TTRPG combined with elements from CIV, all packaged into a discord bot.
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My First game using unity.
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I made this in another game jam, on a whim, for the memes. lol.
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This is a little game I made with a couple friends.