Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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One Qwen3.8-27B conversation on my RTX 5070 Ti, replayed from GPU telemetry and a CUDA trace.
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A frustrating debugging session with Claude, hallucinated test results, and a reminder to get an independent review.
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A two-minute French-electro track that plays, draws and edits in your browser: breathing bass, a siren hook, warm pads, an acid arp, and knobs to twist.
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Rust inside a C++ Node addon via CMake and Corrosion, and one VS Code window that debugs JS, C++, and Rust together, V8 values decoded.
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vLLM, Prometheus and Jaeger on one desktop GPU: 32 parallel requests until the KV cache fills, and a tool-calling agent traced to the code it ran.
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Building a minimal hypervisor with kvm-ioctls and a no_std Rust kernel it boots straight into long mode, then giving it a screen, a mouse, a software rasterizer, and enough syscalls to run a real Linux binary.
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Building a live collaborative board with data-star over server-sent events, finding where real-time input hits a wall, and crossing it with the WebSocket prediction and interpolation games have used for years.
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How a Flutter UI and a Rust core talk through flutter_rust_bridge: typed data, sync and async calls, and streams, built into a Hacker News reader.
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Agents need proper context, and MCP and skills provide it.
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A live AST explorer that runs the same import-rewriting transform two ways, oxc in Rust and Acorn in JavaScript, including source maps.
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Moving thousands of units at once with one shared flow field instead of per-unit paths, simulated live in the browser with Rust and WASM.
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A text editor that renders glyph outlines on the GPU with HarfBuzz, benchmarked against canvas 2D and DOM text.
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My 3D mesh editor, built since 2009 and ported to WebGL2 and WASM by AI.
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The same native compressor wrapped for Node four ways, with NaN, Node-API, napi.rs, and WebAssembly.
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Searching code fast with ripgrep, trigrams, and embeddings, benchmarked on the Node.js source.
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My favorite C and C++ header-only libraries.
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Forcing C++ data races to show up on purpose, then fixing them with volatile, atomics, and mutexes.
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A WebGPU cloth sim that rebuilds a million mesh normals every frame, with one kernel ported across four GPU languages.
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Turn a plain TypeScript type into a live, in-browser JSON validator by walking it with the TypeScript Compiler API.
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Comparing small local models on a LeetCode-style task with deterministic unit tests as the judge.
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A different way to look at my career than a bullet point CV.
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Tour of techniques for modifying existing code at runtime.
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Reviving my old projects via Claude, WebGL and WASM.
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Using Gemini to generate game art assets, and the workflow around it.