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I'm not that into gaming conventions, as that many people tend to be a nuisance (or health hazard), and I certainly don't like traveling far just to visit one.
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Over at Methods & Madness, Eric Diaz is musing about how much you can cut down the average D&D character's statistic while still covering most of what you have to roll at the table.
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While he was in college, Bill Underwood wrote his own fantasy role-playing game.
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A spectre is haunting the blogosphere – the spectre of the personal Appendix N.
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I finished another Jam!
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It might not surprise you, dear reader familiar with RPG fandom, that I've got a lot of unfinished projects in my virtual drawer.
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Recently I published a post about doing a simple, step-by-step approach to building a hex map that could last you for most of a campaign.
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Fantasy map making used to be simple.
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Fairy Army, by Sir J.
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There's a joke that seems to be popular in Eastern Europe & the Balkans, which I first heard from a Romanian co-worker: Once upon a time, God was walking the earth, visiting the faithful in disguise.
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On Saturday the 22nd of February 2025, I was at a roleplaying convention in Munich, held by the esteemed Nerds United club: the Bavariacon.
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As a small side note, before I return to shoe-horning GURPS into the OSR, I want to talk about one of my favorite rules mechanics from the much-maligned German The Dark Eye RPG.
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from oldboookillustrations.com In the last post I wrote about "GURPS 0E", the Man-to-Man combat-centered rules that were released before the complete first box came to market, with the final aim to construct some kind of "old school" rules out of this.
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As my first entry, let's try to marry one of the stalwarts of "traditional" play with an old-school sensibility found in the OSR sphere.
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On the front page of the blog I've got what amounts to the raison d’être of this blog, “talking about OSR and traditional games”.