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  1. This update focuses on LLM enhanced procedural generation, mostly using my own implementation of agent chaining and coordinator agent systems.

  2. before starting my journey, I had way bigger expectations, or perhaps a misaligned view of LLM capabilities.

  3. One of the main culprits of integrating LLMs with Realtime systems is that they are HEAVY.

  4. In Felpawn, we try to enhance story aspects of the game by integrating usual RimWorld Pawns with LLM and tools , along with auxiliary components t hat will aid these two on the process. my goal is to make NPCs feel more unique and interactive.

  5. to keep Long-term memory of our agents and generators intact and also make them aware of the general world knowledge I have decided to implement a RAG functionality into my core mod (so it can be used by every addon as a shared dependency.

  6. Problem: LLMs are notorious for their hallucinations, especially when they are small, unreasoning LLMs and are prompted to roleplay.

  7. I have decided to give RimWorld modding a try.

  8. this article explores three ideas that could leverage LLMs to enhance the narrative and decision making of NPCs. these systems are; 1- Retrieval Augmented Generation (RAG) 2- Knowledge Graphs 3- LLM assisted RL out of these three, RAG is definitely is the…

  9. Tool definitions can become a huge problem in NPC context, especially when they have complex structures or when there are lots of them.

  10. More unto ai npcs

    I wish to define AI NPC as an LLM assisted character in a game.