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This update focuses on LLM enhanced procedural generation, mostly using my own implementation of agent chaining and coordinator agent systems.
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before starting my journey, I had way bigger expectations, or perhaps a misaligned view of LLM capabilities.
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One of the main culprits of integrating LLMs with Realtime systems is that they are HEAVY.
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In Felpawn, we try to enhance story aspects of the game by integrating usual RimWorld Pawns with LLM and tools , along with auxiliary components t hat will aid these two on the process. my goal is to make NPCs feel more unique and interactive.
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to keep Long-term memory of our agents and generators intact and also make them aware of the general world knowledge I have decided to implement a RAG functionality into my core mod (so it can be used by every addon as a shared dependency.
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Problem: LLMs are notorious for their hallucinations, especially when they are small, unreasoning LLMs and are prompted to roleplay.
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I have decided to give RimWorld modding a try.
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this article explores three ideas that could leverage LLMs to enhance the narrative and decision making of NPCs. these systems are; 1- Retrieval Augmented Generation (RAG) 2- Knowledge Graphs 3- LLM assisted RL out of these three, RAG is definitely is the…
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Tool definitions can become a huge problem in NPC context, especially when they have complex structures or when there are lots of them.
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I wish to define AI NPC as an LLM assisted character in a game.