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Well, this is it!
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Welcome to the penultimate episode for Season 1!
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After a bit of time to remember what it’s like to have a physical form again, the old and new inhabitants of Legam start to settle in.
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Nehemiah, Smalren, Jhori, and a whole host of refugees have made it back to Legam.
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In order to return home, our sonic travelers will need one of the cubes from the cyclic raiders knocking on their doorstep.
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We pick up with the group as they reach the center of Rhapsody in hopes of traveling home.
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Our trio has miraculously made it out of Symphony.
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It’s almost time to put on a concert.
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The trio finds Jaskiria and with the information she proves, they reformulate their plan to get into the concert hall.
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The last moments of their visit to Rhapsody is a little harrowing for our trio.
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There isn’t much time to explore the graveyard known as Rhapsody considering the short time frame before they have to return to Symphony.
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It’s time to put the first part of this plan into action.
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Just like sounds, plans always seem to be shifting in the Tumult.
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Plenty to listen to in Symphony’s Grand Bazaar.
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After exploring a graveyard, it’s time to head on to Symphony.
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Now that they’re fully in the Tumult, the group will need to figure out how to exist as sound and sound alone.
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Taking the leap of faith, our adventurers have been transported somewhere wholly bewildering.
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The group finally makes it to the center of the Beanstalk.
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Nehemiah has once again been pulled to a strange otherworldly place.
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This interior of the structure known as the Beanstalk is far stranger than any of the the delving party originally thought.
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Within the Beanstalk, there are plenty of things to consider.
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Those that listen to the song of the stones seem very keen on bringing others into their fold.
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A new day has dawned and the Beanstalk is shining in the sun.
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Setting out to travel once again, the party heads south and then west.
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Our group reconvenes this episode and finally decides on the fate of the prisoners.
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This is our last of this run of individual sessions as we’ve been taking some time to check in with our characters one on one.
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As with last episode, we’re taking a few sessions to play with each of the three characters individually.
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We’re taking some time to check in with the characters individually again.
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There’s some very serious issues to be dealt with.
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Our three travelers, and their new companions, have finally arrived back at home.
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There is a very strange sight on the horizon and our travelers take a pit stop on their journey home to investigate.
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The Orgorek is in working condition and now it’s time for the travelers to make the journey back to Legam, with significantly more people in tow than when they departed.
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Having used the loud tone to expel some of the oobleck from this level of the structure, the group considers their next move.
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Now that Nehemiah has been released from the dream sallow, though not without threat of returning, the group can fully focus on fixing the inner workings of the Orgorek.
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The array is still broken and the party is faced with the task of fixing the strange goo filled tubes of the Orgorek.
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Now with a new companion joining them, our sonic explorers continue in their quest.
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With one room explored, there’s still much more of the Orgorek to uncover.
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Having figured out that they can jump higher beneath the Orgorek, the group decides to venture up to see what’s on the inside of this massive floating structure.
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Our three travelers finally make it to the Orgorek and the graveyard of stones that lies beneath it.
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Jhori attempts to convince the yovok that she is a deity to be revered so that the group can continue to search the forest in peace while Nehemiah and Smalren do what they can to keep the facade up.
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The group continues to explore the grove and find out what hides between the trees.
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Our party decides to stop and see who is calling out for help in the forest along their journey.
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The three travelers continue north, picking back up as they are being chased by a charging herd of avatrols.
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The party begins their trek northward to complete the next set of directions the mysterious song has given them.
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Our characters venture back into the echo chamber and finally turn it on.
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Our fearless team returns to the echo chamber and attempts to soothe the screaming voices that reside there.
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The decision makers make time to prepare for their return to the Echo Chamber and the implications of turning it on.
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There are so many decisions to make.