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  1. After the erynth grass fight, the luminous procession is very ready to get moving once again.

  2. The encounter with the erynth grask continues.

  3. A frankly unsettling creature has burrowed up in the middle of the caravan.

  4. The Luminous Procession has officially started the trek to the next stop on their route, Jaston.

  5. Although it seems like nothing is being purposefully kept from them, the information the party has doesn’t seem to be what they’re looking for.

  6. ** With the caravan stopped for a longer period than planned, everyone uses the opportunity to take stock of their situation.

  7. The leaders of the Luminous Procession have come to talk.

  8. The ritual was interrupted.

  9. It’s finally time to leave Castle Aventur and the caravan begins the next leg of its journey.

  10. This episode is going to take a slightly different format than most.

  11. Episode 161: Transversal: Aorut

    Anatrea’s answers have proven to be frustrating to say the least.

  12. Facing off with the Bellowhearted experiment has left everyone off balance.

  13. Assurances that the Bellowheart call was harmless within the walls of Castle Aventur were in fact too good to be true.

  14. Once inside Castle Aventur, our adventurers and the caravan set to unloading supplies and looking around.

  15. The call of a Bellowheart has put everyone on edge.

  16. The first full day on the road with the Luminous Procession is uneventful which always means there’s something brewing up ahead.

  17. The party awakens in the Maw, ready to start the next leg of their journey.

  18. Having secured their employment with the Luminous Procession, the party descends to Wyrfall’s lowest level to check into the Maw, a cave-like hostel carved into the canyon wall.

  19. The group is spending time in wry falls markets gathering information and enjoying the local cuisine.

  20. Music and SFX Credits: Intro - “Whispers of the Ancients” by Justin Longacre (https://www.youtube.com/channel/UCb91nye1bAWGc70VQevM5cA) “Floating Cities” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://cr…

  21. Leaving their temporary life of piracy behind, our party finds themselves in Wyrfall.

  22. Now very unnerved, the party members met below deck to hear about Nehemiah's discovery concerning the doppelgangers.

  23. Nehemiah is staring down a man that by all rights should not exist.

  24. It was only a matter of time before the choice to sail with a pirate crew turned violent.

  25. A few days on the water has done almost everyone a bit of good.

  26. Please be aware that Zann's audio is a little odd sounding in this episode due to some recording issues.

  27. Split up between different tasks, our concerned adventurers take steps to get out of Qi as fast as possible.

  28. Everyone has escaped the pressure that had been building in one of Qi’s most exclusive night clubs, but that doesn’t mean they are out of trouble yet.

  29. The entirety of The Nest is locked down.

  30. Finding themselves at an exclusive, elevated club aptly called the Nest, the reunited friends take time for a night of letting loose a little bit.

  31. Episode 141: Transversal: Meta

    Everyone has gotten their shopping needs out of the way so it’s time to figure out the rest of the evening.

  32. After meeting up with Havi and making plans for the evening, everyone decides to do a little shopping.

  33. Qi is a massive city so starting near the markets for a place to stay seems like as good an idea as any.

  34. After taking a little time to recalibrate from everything involving Dremlin, our explorers have decided it time to go back home.

  35. Sometimes recovery is just as hard as the fight and this is no exception.

  36. Thank you for joining today!

  37. The fight with Dreamlin and his company is brutal to say the least.

  38. There isn’t much more to say once a fight begins.

  39. Though Dremlin is happy to talk, the wool is not easily pulled over his eyes.

  40. Episode 132: Anamnesis: Dremlin

    Somehow simultaneously, everyone takes a breath and takes a step forward.

  41. With distractions now out of the way, everyone buckles down to actually consider how they are going to approach this scenario ahead.

  42. A request, or perhaps more of a demand, has been made of the group.

  43. It turns out that even if these cross-sectional devices are helpful, they’re somewhat terrifying!

  44. Continuing on through the maze of rods and odd structures, our group is becoming increasingly worried about what they’re encountering and how long it seems to be taking to get through to their destination.

  45. The interior of the Blade Interstice is confusing at best.

  46. Episode 126: Anamnesis: Cross-Sectional Mudhonks now taken care of, It’s time to enter the maze of walls that comprises the confusing Blade Interstice.

  47. After gathering what little info they could have Dremiln’s whereabouts in the area, the party heads north to a strange ruin called the Blade Interstice.

  48. Gtharren is not quite what everyone expected.

  49. Episode 123: Anamesis: Crystals

    Time is taken to assist Mordrias further by carefully removing crystals from his body.

  50. It’s high time to leave Dynafel.