Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
The Robots head to the nest and face all the wonderful and deadly things the wasteland has to offer.
-
In a future burned by nuclear fire, humanities former servants must now become their saviors.
-
The heroes encounter a situation that guarantees a doubling of thier troubles.
-
Employment found, the heroes continue on thier journey.
-
Happy for a free gift but concerned of someone using their names, the adventurers search for more townsfolk who can answer their questions, and possibly find gainful employment The post Dungeons & Dragons: The Long Road part 2 appeared first on Fandible A…
-
Two adventurers prepare to get a job that is hopefully worth the pay.
-
Finding the mayor, the kenku plan thier pignapping.
-
Mission Acquired, the kenku go to see a mayor about his pig.
-
Two Kenku Wizards undertake a mission to save the wastes.
-
Mission gained, the hands of Valor embark on a thier next job in the swamps.
-
/ The members of the hands of Valour get ready for another morally questionable job.
-
Two mercenaries looking for a job find a one that may be to good to be true.
-
The hidden Moziak Base found, the heroes must now face a unchained foe.
-
Arriving at amazonia, the heroes begin to plan a raid on a Moziak Base.
-
A socialites bunker found, the superheroes now have to face literal hordes of trouble.
-
It has been a year since we last saw the heroes of haven.
-
The heroes infiltrate the wizards tower and encounter danger and opportunity…. and a lot of floating hands.
-
Heading to the wizards tower, the thieves prepare to undergo some gnoll diplomacy.
-
Two morally flexible adventurers undertake a item requisition quest.
-
The actors/fighters of darkness continue thier quest to fight poor direction / Great Evil!
-
In this return to form for the Fandible crew, David forces the players to read from a script that exists only in his head while abiding by one rule: Never let the story get in the way of the plot.
-
David guides dan on a epic adventure involving humanties greatest invention, the Pipe!
-
Heading to the hospital, the nightbreed aim to uncover its mysteries.
-
The nightbane meet with thier fellow monsters in human skin to uncover a dasterdly plot.
-
In a world beholden to evil, it is the monsters who must save us all.
-
The Bounty Hunters prepare for the big heist as thier quarry attends a Grand Gala.
-
Job secured, the Bounty Hunters uncover hidden foes and one unfortunate engineering Student.
-
Their ship barely holding together, two bounty hunters undertake a desperate job.
-
Deep within the bowels of a mall, the agents face thier greatest challenge yet.
-
Agents of agency realize they may be facing a rather unusual foe.
-
The Triangle agents prepare for thier next mall based mission.
-
The clown threat uncovered, the edgerunners head to bozo territory to find the surviving philharmonic vampires.
-
On the search for a teen vampire, the edgerunners encounter a deadly but comedic foe.
-
Three Edgerunners looking for some quick nuyen take on a job that gaurantees some Prime Time action.
-
Infiltrating the mansion, the star adventurers search for the fabled black box.
-
Job found, the star adventurers plan out their future heist.
-
Travelling between worlds looking for work, some enterprising space adventurers find a job that might be good to be true.
-
Breaking and entering, unlicensed massive gatherings, some dude named Phil.
-
The source of the deadly silence makes itself known to the triangle agency agents!
-
The Investigation continues as the agents slowly uncover the cause of the towns unnatural silence.
-
With the orb in sight, what sort of chaos are the “heroes” willing to unleash to acheive thier goals?
-
The crew of the Cheating Bastard search Cryofear station for clues on the Orb of the Unknown.
-
David and Dan create two characters who will try (and most likely fail) to surive in the dark world of Vast Grimm.
-
The agents close in on a very quiet yet deadly foe.
-
The Triangle agency agents learns more about this silent killers.
-
You have been cleared to listen to this audio recording of the progress reports of two middling triangle Agency agents.
-
Entering the Paladin Stronghold, The familiars do what they must to find thier companions.
-
The familiars find clues to their masters whereabouts… mostly by accident.
-
Two Familiars go on a epic journeys to recover the lost relics of their unholy masters.
-
With hordes of monsters after them, the survivors must do all they can to escape the corrupted space station.