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  1. The Robots head to the nest and face all the wonderful and deadly things the wasteland has to offer.

  2. In a future burned by nuclear fire, humanities former servants must now become their saviors.

  3. The heroes encounter a situation that guarantees a doubling of thier troubles.

  4. Employment found, the heroes continue on thier journey.

  5. Happy for a free gift but concerned of someone using their names, the adventurers search for more townsfolk who can answer their questions, and possibly find gainful employment The post Dungeons & Dragons: The Long Road part 2 appeared first on Fandible A…

  6. Two adventurers prepare to get a job that is hopefully worth the pay.

  7. Finding the mayor, the kenku plan thier pignapping.

  8. Mission Acquired, the kenku go to see a mayor about his pig.

  9. Two Kenku Wizards undertake a mission to save the wastes.

  10. Mission gained, the hands of Valor embark on a thier next job in the swamps.

  11. / The members of the hands of Valour get ready for another morally questionable job.

  12. Two mercenaries looking for a job find a one that may be to good to be true.

  13. The hidden Moziak Base found, the heroes must now face a unchained foe.

  14. Arriving at amazonia, the heroes begin to plan a raid on a Moziak Base.

  15. A socialites bunker found, the superheroes now have to face literal hordes of trouble.

  16. It has been a year since we last saw the heroes of haven.

  17. The heroes infiltrate the wizards tower and encounter danger and opportunity…. and a lot of floating hands.

  18. Heading to the wizards tower, the thieves prepare to undergo some gnoll diplomacy.

  19. Two morally flexible adventurers undertake a item requisition quest.

  20. The actors/fighters of darkness continue thier quest to fight poor direction / Great Evil!

  21. In this return to form for the Fandible crew, David forces the players to read from a script that exists only in his head while abiding by one rule: Never let the story get in the way of the plot.

  22. I have a Pipe

    David guides dan on a epic adventure involving humanties greatest invention, the Pipe!

  23. Heading to the hospital, the nightbreed aim to uncover its mysteries.

  24. The nightbane meet with thier fellow monsters in human skin to uncover a dasterdly plot.

  25. In a world beholden to evil, it is the monsters who must save us all.

  26. The Bounty Hunters prepare for the big heist as thier quarry attends a Grand Gala.

  27. Job secured, the Bounty Hunters uncover hidden foes and one unfortunate engineering Student.

  28. Their ship barely holding together, two bounty hunters undertake a desperate job.

  29. Deep within the bowels of a mall, the agents face thier greatest challenge yet.

  30. Agents of agency realize they may be facing a rather unusual foe.

  31. The Triangle agents prepare for thier next mall based mission.

  32. The clown threat uncovered, the edgerunners head to bozo territory to find the surviving philharmonic vampires.

  33. On the search for a teen vampire, the edgerunners encounter a deadly but comedic foe.

  34. Three Edgerunners looking for some quick nuyen take on a job that gaurantees some Prime Time action.

  35. Infiltrating the mansion, the star adventurers search for the fabled black box.

  36. Job found, the star adventurers plan out their future heist.

  37. Travelling between worlds looking for work, some enterprising space adventurers find a job that might be good to be true.

  38. Breaking and entering, unlicensed massive gatherings, some dude named Phil.

  39. The source of the deadly silence makes itself known to the triangle agency agents!

  40. The Investigation continues as the agents slowly uncover the cause of the towns unnatural silence.

  41. With the orb in sight, what sort of chaos are the “heroes” willing to unleash to acheive thier goals?

  42. The crew of the Cheating Bastard search Cryofear station for clues on the Orb of the Unknown.

  43. David and Dan create two characters who will try (and most likely fail) to surive in the dark world of Vast Grimm.

  44. The agents close in on a very quiet yet deadly foe.

  45. The Triangle agency agents learns more about this silent killers.

  46. You have been cleared to listen to this audio recording of the progress reports of two middling triangle Agency agents.

  47. Entering the Paladin Stronghold, The familiars do what they must to find thier companions.

  48. The familiars find clues to their masters whereabouts… mostly by accident.

  49. Two Familiars go on a epic journeys to recover the lost relics of their unholy masters.

  50. With hordes of monsters after them, the survivors must do all they can to escape the corrupted space station.