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  1. Things take a turn for the worst as the survivors take on a horde of former residents.

  2. A strange affliction affecting the station, the five survivors search for someone to give them answers.

  3. On a asteroid deep in space, 5 people are going to encounter a horror beyond imagining.

  4. The agents soon discover that source of all there problems is corporate greed.

  5. The Mission continues as the agents continue investigating this bizarre company.

  6. There mission clear, the triangle agents go to investigate a company offering a truly reality breaking self care routine.

  7. The Agency would like to remind you that temporal anomalies, such as the same agents being sent on the same mission but in different ways, is against the company policy of Noticing Things.

  8. *Hey Folks, this episode ended rather unexpectedly leading to a shorter episode, but it will be continued in ep 2.* As first missions go, this one seems clear cut to the agents.

  9. Two agents of the triangle agency finally get assigned thier first official mission.

  10. David & Jesus create characters for Dan’s Triangle Agency game.

  11. The hunters plan a meeting with the towns possibly corrupted mayor.

  12. Digging deeper into the source of the octopi terror, the hunters prepare to have a interview with the mayor.

  13. One Mutant Squid down, the hunters must now take on a town of these monstrous Calimari Carnivores.

  14. Two twelve year olds on a mission assigned to them by a demon to stop a lovecratian horror from corrupting the world.

  15. With the world literally agaisnt them, the kids must strike a demonic bargain.

  16. Angela interviews Jeff Stormer, host of the Party of One podcast among other shows, about his new book The Ultimate Fantasy Character Creator.

  17. Two kids getting ready for a fun halloween encounter a truly otherworldy presence.

  18. Its time for the the agents to finally take down RD-1225.

  19. As the Agents close in on possible source of the catastrophic events in the facility, the creatures of RD-1225 close in on them.

  20. The Agents hope a captured creature of RD-1225 will feel the Christmas spirit and give them the gift of information.

  21. Going deeper into the facility, the agents encounter a green coloured abomination.

  22. Transported to a snowy landscape that should not exist, the Agents search for a facility that few have known about.

  23. On the 75th anniversary of The Technocratic Union’s ongoing war with an extremely tenacious Reality Deviant, a new plan finds four Agents tasked with doing what scores of others could not.

  24. Its the epic conclusion of Island of Awesome, as these two butt kicking action heroes continue BLOWING STUFF UP!

  25. Despite an island full of criminals but devoid of cars, our heroes simply can’t stop blowing up.

  26. Join two bonefide badasses as they take their steel buns and many guns to an island where there is only one rule: Never Stop Blowing Up.

  27. As their time in the monastary comes to a end, the orcs continue to fight thier fellow clerics and their own irritable bowels.

  28. The Pope is Dead!

  29. Its Agent versus Vampire as the two members of the technocractic union face off against blood sucking foes The post Technocracy: Halloween Hiatus part 3 appeared first on Fandible Actual Play Podcast.

  30. On a street just off the corner of reality, the agents must uncover whats causing this strange reality deviancy.

  31. Two agents of the technocracy undertake a mission at the height of All Hallows Eve.

  32. Thier quest comes its epic conclusion as the torgid squires finally find the location of the grail!

  33. Entering the backdoor, the squires continue the search for the torgid grail.

  34. Two drunken squires undertake a holy mission to achieve Knighthood.

  35. Saving a fellow adventurer, the two dimwitted travellers find a faster route to thier target.

  36. The adventurers journey continues as they encounter a possible ally.

  37. Two adventurers head into dangerous and unexplored lands for the promise of adventure and treasure.

  38. Thier true foe making itself known, the hunters prepare to take on a aquatic foe.

  39. Their new hunter ally met, the hunters take on a watery foe.

  40. Heading to a port town to meet a new hunter, the three chosen notice something seems off about this quiet little town.

  41. Infiltrating the corps office building, the two cyberpunks must find and take the down the corps CEO!

  42. Scammed out of thier payday and on a timer for thier cybernetics, two elite cyberpunks take on the corp that betrayed them.

  43. The devils continue thier search and face thier greatest challenge yet.

  44. The devils continue their search for thier comatose summoner.

  45. After a rather abrupt landing, the two tech adepts do what they can to survive a rather brutal assignment.

  46. In a lone explorator ship deep in the void, two unfortunate servants of the machine are chosen for an impossible mission.

  47. The three hellish adventurers must take on the greatest threat to any adventuring party.

  48. Three devils summoned from hell must undergo the greatest torture imaginable.

  49. To stop the spirit of Christmas from further infesting the town of new haven, the hunters must take on a eldritch entity from beyond time and space.

  50. The 3 hunters are up for quite a challenge as they must face a eldritch spirit of Christmas.