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Sneaking into the bachelorettes building in pursuit of alcohol, the bachelors uncover a truly alien mystery.
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The four bachelors prepare for their usual game night when Carter receives an unexpected invitation to reignite his doomed romance.
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Understanding the brutal rules of this twisted toy recursion, the dimensional con artists must do all they can to survive as they search for their prize.
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Transporting to a world of living toys, the dimension-hopping con artists try to survive the wrath of childish giants.
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Encountering the Genocidal Kinyashins, the D-Team decide to give them a taste of Klingon Diplomacy.
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Deep in the beta quadrant, a crew of dishonored Klingons encounters a threat to the empire.
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Arriving at Mar station, the offworlders meet their cubist contact.
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Three space troubleshooters head to the planet of Astrian to get a new job.
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Surviving a night of binge drinking, the knaves prepare to take on slithering foe.
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Surviving a barroom brawl, the knaves must now survive a night of drunken debauchery.
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Tracing the strange contagion into the heart of the mall, the agents discover that a place of healing may be a place of harm.
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Some agents of the Technocracy stare down horrors from beyond our understanding to keep them from ending the world.
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Two Technocratic agents enter the sterile setting of an American mall where they will meet an operative who is deep undercover.
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Surviving the terrifying cat snakes, the knaves head off to the local tavern to look for clues.
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Several Knaves with a death sentence are offered a job they cant refuse.
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A town beset by an arcane disturbance.
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Two agents for a clandestine organization that rids the world of monsters get sent to the most dangerous part of their job: A meeting with the boss.
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Saving the child from a group of bandits, the adventurers must now save her family from a poisonous enemy.
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Finding themselves in an unknown land, the dimensional travelers find themselves under attack by some fearsome bandits.
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Five people from different worlds find themselves the plaything of an eldritch god.
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It's time for the final chorus.
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The three friends find themselves in a winter wonderland of manufactured horror.
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Three students leave college for the summer and stumble upon a place of displaced merriment and manufactured horrors.
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Getting the job done is one thing.
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Having talked their way onto the secure island, The Runners engage in their fool-proof plan: Lie until it doesn't work and then start shooting.
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The Runners lay the groundwork for a quick and easy plan: Get on a boat full of cops, infiltrate a secure island and blow something up.
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The new year is a time to think about where we're going but also where we've been.
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Restoring their undertaker to a functional state, the neo-victorian heroes prepare to take on the blight rooted in their business.
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The neo-victorian heroes find that their ghost extermination has encountered a strong-willed problem.
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Preparations complete, the new business entrepreneurs engage in a bit of ghostly extermination.
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Tune in for the exciting conclusion of whatever the hell this has been as the volunteers do more time travel and banana science.
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With the power of bananas, the time travelers have arrived in the past.
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In a world of bloodthirsty vegans and energy drink-based medical care, four volunteers go back in time to change the future.
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Their options drying up, the changeling teens figure out a way to go on a school trip.
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As the teenage changelings continue their search for answers, an unfortunate knocker feels the petty might of an annoyed founder.
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Not knowing who to trust, the changeling teens decide to go on a fact-finding mission and uncover the secrets of the school.
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After surviving the Darkest House, the changeling teens find it hard to return to the mundanity of school life.
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Having risked their lives to save someone who hates them, the Saints finally get some answers to what is going on.
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The Saints barely have time to guess or react to what's going on with Kat before a routine call brings them face-to-face with an old enemy.
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The Saints deal with an array of dangers every single day, but what if the biggest threat was one of their own?
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Another night, another call for help.
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Cast into oblivion, the story of the travelers seems to be at an end, but a curious mind at the edge of nonexistence begins to realize it may be more powerful than it ever imagined.
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Uncovering the secrets of the Lukaheda town, the travelers must now face off against whatever trials and tribulations this god of the strange might unleash.
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Finally, in the lair of their greatest enemy, the travelers prepare for what may be their final battle.
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The unfortunate group finds themselves in a fight for survival as they try to escape becoming a meal for an Eldritch creature.
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Four travelers find themselves stuck in a motel in the middle of no where.
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After teaching the gang of juveniles the meaning of respect, the victorian heroes head down to the brothel basement to take care of a supernatural infection.
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Getting the deal of the century on a business opportunity, the new madame of St Johns Publix House prepares to make the most out of her recent acquisition.
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Heading to a small town after surviving a bit of trouble on the road, the heroes of science encounter a rather self-righteous and annoying opponent.
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The raging customer removed, the slayers speak with the shop's distraught owner to get the details of their mission.