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  1. Sneaking into the bachelorettes building in pursuit of alcohol, the bachelors uncover a truly alien mystery.

  2. The four bachelors prepare for their usual game night when Carter receives an unexpected invitation to reignite his doomed romance.

  3. Understanding the brutal rules of this twisted toy recursion, the dimensional con artists must do all they can to survive as they search for their prize.

  4. Transporting to a world of living toys, the dimension-hopping con artists try to survive the wrath of childish giants.

  5. Encountering the Genocidal Kinyashins, the D-Team decide to give them a taste of Klingon Diplomacy.

  6. Deep in the beta quadrant, a crew of dishonored Klingons encounters a threat to the empire.

  7. Arriving at Mar station, the offworlders meet their cubist contact.

  8. Three space troubleshooters head to the planet of Astrian to get a new job.

  9. Surviving a night of binge drinking, the knaves prepare to take on slithering foe.

  10. Surviving a barroom brawl, the knaves must now survive a night of drunken debauchery.

  11. Tracing the strange contagion into the heart of the mall, the agents discover that a place of healing may be a place of harm.

  12. Some agents of the Technocracy stare down horrors from beyond our understanding to keep them from ending the world.

  13. Two Technocratic agents enter the sterile setting of an American mall where they will meet an operative who is deep undercover.

  14. Surviving the terrifying cat snakes, the knaves head off to the local tavern to look for clues.

  15. Several Knaves with a death sentence are offered a job they cant refuse.

  16. A town beset by an arcane disturbance.

  17. Two agents for a clandestine organization that rids the world of monsters get sent to the most dangerous part of their job: A meeting with the boss.

  18. Saving the child from a group of bandits, the adventurers must now save her family from a poisonous enemy.

  19. Finding themselves in an unknown land, the dimensional travelers find themselves under attack by some fearsome bandits.

  20. Five people from different worlds find themselves the plaything of an eldritch god.

  21. It's time for the final chorus.

  22. The three friends find themselves in a winter wonderland of manufactured horror.

  23. Three students leave college for the summer and stumble upon a place of displaced merriment and manufactured horrors.

  24. Getting the job done is one thing.

  25. Having talked their way onto the secure island, The Runners engage in their fool-proof plan: Lie until it doesn't work and then start shooting.

  26. The Runners lay the groundwork for a quick and easy plan: Get on a boat full of cops, infiltrate a secure island and blow something up.

  27. The new year is a time to think about where we're going but also where we've been.

  28. Restoring their undertaker to a functional state, the neo-victorian heroes prepare to take on the blight rooted in their business.

  29. The neo-victorian heroes find that their ghost extermination has encountered a strong-willed problem.

  30. Preparations complete, the new business entrepreneurs engage in a bit of ghostly extermination.

  31. Tune in for the exciting conclusion of whatever the hell this has been as the volunteers do more time travel and banana science.

  32. With the power of bananas, the time travelers have arrived in the past.

  33. In a world of bloodthirsty vegans and energy drink-based medical care, four volunteers go back in time to change the future.

  34. Their options drying up, the changeling teens figure out a way to go on a school trip.

  35. As the teenage changelings continue their search for answers, an unfortunate knocker feels the petty might of an annoyed founder.

  36. Not knowing who to trust, the changeling teens decide to go on a fact-finding mission and uncover the secrets of the school.

  37. After surviving the Darkest House, the changeling teens find it hard to return to the mundanity of school life.

  38. Having risked their lives to save someone who hates them, the Saints finally get some answers to what is going on.

  39. The Saints barely have time to guess or react to what's going on with Kat before a routine call brings them face-to-face with an old enemy.

  40. The Saints deal with an array of dangers every single day, but what if the biggest threat was one of their own?

  41. Another night, another call for help.

  42. Longshot Ep 142

    Cast into oblivion, the story of the travelers seems to be at an end, but a curious mind at the edge of nonexistence begins to realize it may be more powerful than it ever imagined.

  43. Longshot Ep 141

    Uncovering the secrets of the Lukaheda town, the travelers must now face off against whatever trials and tribulations this god of the strange might unleash.

  44. Longshot Ep 140

    Finally, in the lair of their greatest enemy, the travelers prepare for what may be their final battle.

  45. The unfortunate group finds themselves in a fight for survival as they try to escape becoming a meal for an Eldritch creature.

  46. Four travelers find themselves stuck in a motel in the middle of no where.

  47. After teaching the gang of juveniles the meaning of respect, the victorian heroes head down to the brothel basement to take care of a supernatural infection.

  48. Getting the deal of the century on a business opportunity, the new madame of St Johns Publix House prepares to make the most out of her recent acquisition.

  49. Heading to a small town after surviving a bit of trouble on the road, the heroes of science encounter a rather self-righteous and annoying opponent.

  50. The raging customer removed, the slayers speak with the shop's distraught owner to get the details of their mission.