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  1. The Road to Splashdown

    Earlier today, I read Patrick Stuart's newest post 'Spider is a Mushroom Now', and immediately found I had to write something about it.

  2. State of the Blog Year 7

    Well, this is a bit awkward.

  3. It had not been my intention to leave the blog fallow for almost six months after its five year anniversary.

  4. State of the Blog Year 6

    Thus have we reached the 6th anniversary of A Distant Chime!

  5. Mini-Thought: Blind Retreat

    My current schedule doesn't leave much room for blogging, though I am running a regular Pathfinder 2E game that I'm quite enjoying, and which I will reflect more deeply on wrt to the old-school in the future.

  6. The Pathfinder Megadungeon

    You've been down underground for days.

  7. World Without Fire

    There's a persistent myth about the indigenous people of Tasmania, to the effect that their isolation from the Australian mainland caused their technology to deteriorate, eventually to the point where they were unable to produce fire.

  8. Over a year from its original announcement, the No Artpunk III contest has finally borne fruit.

  9. This is a review of Village on the Borderlands, a module by Dark Wizard Games' Mark Taormino.

  10. In the last session, five mighty masters of the universe met in the drow citadel of Erelhei-Cinlu, traversed the underworld, and finally arrived at the threshold of the House of Pestilence, an exiled drow house turned to the worship of the daemon lord Ant…

  11. Last time I playtested House of Pestilence, we found that killing a pseudo-lich was not as hard as expected and that it was possible to speedrun the module.

  12. In the last... ish session, the party chased after the anticleric Corby, following his trail to the edge of the Roaming Forest.

  13. In the last session, the party pulled a fast one on some gnolls with a fake wand, tracked them to their lair, rescued a pair of knights without facing the wicked anticleric Corby, and got a whiff of some odd happenings with their old pal Captain Fen.

  14. Previously on this blog, I've expressed some fascination with the AD&D psionics rules.

  15. In the last session, the party ventured into the mountains, befriended a lovelorn stone giant, plundered a ruined temple beset by gnolls, and got a lead on the schemes of the anticleric Corby.

  16. In the last session, the party was assaulted by a shadowy demon, learned about the dreadful Thirty silver coins, and split: half has traveled up river to embark on a holy quest, while the other half has remained in the city.

  17. In the last session, the party aided a selkie clan against the evil, eel-like Maylorites, discovered, but did not wholly recover, the treasure of the last count of Clifton, acquired a tavern, and received a visit from a dangerous-seeming dragoon captain.

  18. State of the Blog Year 5

    This is the 5th anniversary of A Distant Chime!

  19. Starting in May, I began designing an entry for No Artpunk III, which I finally submitted a month ago.

  20. I must apologize from a rather lengthy absence from the blog: a whole lot of busy crunch time, travel, and now a lingering head cold have kept me from finishing up the latest session report, let alone other posts.

  21. In the last session, the Order of the Perfect Circle escaped the quiet halls of Stonehell, partied and leveled up, traveled to Clifton, defended a sage from attack and got stuck in a cave during a supernatural hurricane.

  22. We continue from the last post with remix notes for chapters 6 and 7 of Icewind Dale: Rime of the Frostmaiden, as well as some rather extensive and hastily written addenda, including notes on making Auril an actual tripartite goddess with folkloric flavor,

  23. Almost three years ago, I ran an online campaign of Icewind Dale: Rime of the Frostmaiden, WOTC's published campaign.

  24. AD&D Session 4: Thunderhead

    In the last session, the Order of the Perfect Circle slew a 'dragon', caroused with the kobolds on the first level of Stonehell, and butted heads with the Cult of the Ultraviolet flame.

  25. In the last session, the party continued their delve in Stonehell, explored more of the first level and ventured briefly to the second, accidentally started a cult, and recovered great treasure.