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I wrote a game in plain C with a custom engine (bgfx, SDL2, miniaudio, cimgui) and recently ported it to web via Emscripten.
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I’ve been building Match Morphosis solo in plain C.
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This post will document my experience of spending $1000 on Reddit ads.
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After spending an entire year deep in the trenches of porting Unity games to WebGL, I can confidently say that WebGL is, without question, the most challenging platform Unity supports.
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This blog post is a daily journal on setting up and finishing the test from Tavernlight Games The test are generally broken down to two parts, first is testing your lua & cpp knowledge (Q1-Q4), the second part is creating feature on the forgotten server g…
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In X, discussion about what programming method that used always have high interaction, probably because the way the current X works is by giving people payout to whomever has post with high engagements, so now it mostly just bait and trigger.
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I’ve been working on my last company for as long as 8 year, most of it are leading a team of programmers.
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I’ve been listening to CityPop 80s music since 2017, a genre which sprung from another genre (Vaporwave) sampling mostly old 80s music from Japan, and lately I’ve been digging around what an artist made beside their main works.
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The company I worked on recently bought a new Mac Mini M2 to replace the old Mbp that is used as a jenkins driver to build all of our games on ios.
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TLDR Use Async API AssetBundle.LoadFromFileAsync Change AssetBundle BuildAssetBundleOptions into ChunkBasedCompression, optionally use DisableLoadAssetByFileName and DisableLoadAssetByFileNameWithExtension.
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This is the last part from the three part series of creating a simple audio visualizer to learn ECS.
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This is the second part of our journey to learn ECS on unity.
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Currently, I’m learning to learn the new ECS and Job system introduced in Unity 2018.
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Recently I was debugging some particular nasty bugs that happens on memory allocations, the intricate part is, it happens infrequently My app was crashing on a release build more frequently than in debug builds.
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Often times we get crash from ios submission report that goes like this Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 cong2 0x0000000101e78060 0x100bbc000 + 19644512 1 cong2 0x0000000100bcfb84 0x100bbc000 + 80772 2 cong2 0x00000…