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Articole: 15
  1. Porting Match Morphosis To WASM

    I wrote a game in plain C with a custom engine (bgfx, SDL2, miniaudio, cimgui) and recently ported it to web via Emscripten.

  2. I’ve been building Match Morphosis solo in plain C.

  3. How I Spend 1000$ On Reddit Ads

    This post will document my experience of spending $1000 on Reddit ads.

  4. One Year of Unity WebGL

    After spending an entire year deep in the trenches of porting Unity games to WebGL, I can confidently say that WebGL is, without question, the most challenging platform Unity supports.

  5. TLG Submission

    This blog post is a daily journal on setting up and finishing the test from Tavernlight Games The test are generally broken down to two parts, first is testing your lua & cpp knowledge (Q1-Q4), the second part is creating feature on the forgotten server g…

  6. Approach To Programming

    In X, discussion about what programming method that used always have high interaction, probably because the way the current X works is by giving people payout to whomever has post with high engagements, so now it mostly just bait and trigger.

  7. My Experience Leading A Team Of Developers

    I’ve been working on my last company for as long as 8 year, most of it are leading a team of programmers.

  8. On Leaving Traces As A Programmer

    I’ve been listening to CityPop 80s music since 2017, a genre which sprung from another genre (Vaporwave) sampling mostly old 80s music from Japan, and lately I’ve been digging around what an artist made beside their main works.

  9. The company I worked on recently bought a new Mac Mini M2 to replace the old Mbp that is used as a jenkins driver to build all of our games on ios.

  10. Speeding Up Asset Bundle Load Time

    TLDR Use Async API AssetBundle.LoadFromFileAsync Change AssetBundle BuildAssetBundleOptions into ChunkBasedCompression, optionally use DisableLoadAssetByFileName and DisableLoadAssetByFileNameWithExtension.

  11. This is the last part from the three part series of creating a simple audio visualizer to learn ECS.

  12. This is the second part of our journey to learn ECS on unity.

  13. Currently, I’m learning to learn the new ECS and Job system introduced in Unity 2018.

  14. Debugging Memory Allocation

    Recently I was debugging some particular nasty bugs that happens on memory allocations, the intricate part is, it happens infrequently My app was crashing on a release build more frequently than in debug builds.

  15. Symbolicate ios Submission Crash Report

    Often times we get crash from ios submission report that goes like this Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 cong2 0x0000000101e78060 0x100bbc000 + 19644512 1 cong2 0x0000000100bcfb84 0x100bbc000 + 80772 2 cong2 0x00000…