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Articole: 15
  1. Why You Shouldn’t Ask an AI for Advice Before Selling Your Soul to the Devil 1.

  2. Theory about lain

    Version française ici Correlating the 7 OSI Layers with Lain’s Ascension The OSI model : https://en.wikipedia.org/wiki/OSI_model 1.

  3. Listing of auction mechanics

    English version after the french one Systèmes d'Enchères dans les Jeux de Société : Mécanismes, Stratégies, Conception Les mécanismes d'enchères constituent un ensemble de règles permettant l'allocation de biens ou de privilèges par un processus d'offres…

  4. Betrayal of the implicit contract

    English version after the french one La Confiance Aveugle : Quand le Jeu de Société S'inspire de la Trahison Narrative Cet article a été inspiré de cet épisode : https://www.lepointdepolgara.fr/index.php/2025/05/01/pelleter-des-nuages-06-cardboard-ghosts-…

  5. Tactical Rpg And Sacrifice

    Version française ici In this tactical RPG, the player manages a squad limited to a maximum of eight characters at any given time.

  6. Drawkback of techtree

    The Hidden Costs: Navigating the Negative Drawbacks of Technology in Game Design In the intricate dance of strategy and progress within board games, the concept of a tech tree is a familiar mechanic that offers players a path of technological development…

  7. The berserk Status

    The concept of a "berserk" status in both board games and video games is an interesting mechanic that simulates a character's descent into a rage-fueled state.

  8. Mechanics for deckbuilding

    Version française ici A card can have an "exile" mechanic where it is exiled for a certain number of turns before being reintegrated into the discard pile of a player's deck in a deck-building game.

  9. Version française ici The Dynamics of Player-Independent Quests in Video Games: Melicamp The Chicken In video games, incorporating quests whose outcomes are not solely dependent on the player's actions can significantly enhance the gaming experience.

  10. Bonus Malus on roll in crpg

    Version française ici Bonus / Malus on roll in C-Rpg This mechanic revolves around a system of contextual bonuses and penalties in a CRPG (Computer Role-Playing Game) based on the player's previous actions and discoveries.

  11. Mechanism in jrpg

    Version française ici Normal Attack Enhancement: In this JRPG, the normal attack, often seen as the least beneficial action, is enhanced.

  12. Success Attack Card with a Cost

    Version française ici Success Attack Card with a Cost : In this system, each faction possesses distinct combat cards.

  13. Escalation Die

    Version française ici Escalation Die : In each combat round after the first one, a six-sided die (1d6) is used to mark the bonus for both hitting and damage.

  14. The cost of corruption

    Version française ici In this concept, each player has gold coins and corruption tokens.

  15. Auction with freeloader

    Version française ici In this auction mechanic, there are 6 players (P1, P2, etc.).