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Gamma World is a science fantasy role-playing game set in a wild post-apocalyptic future where humans, mutants, intelligent animals, and robots struggle to survive amid radioactive ruins littered with bizarre “Ancient” technology from a lost civilization
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CHARACTER CREATION Create stats for a D&D style fighter of about 5th level.
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Some charts to generate results when you only have one d20 available instead of a full set of dice. d4 d20 roll d4 result 1 to 5 1 6 to 10 2 11 to 15 3 16 to 20 4 d6 d20 roll d6 result 1 to 3 1 4 to 6 2 7 to 9 3 10 to 12 4 13 to 15 5 16 to 18 6 19 to 20 R…
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LEVEL 1 PSIONIC SPELLS Bio-Awareness.
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LEVEL 1 OCCULT SPELLS Aura of Unease.
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A take on the original Dungeons & Dragons rules by Dave Arneson and Gary Gygax, the B/X rules by Tom Moldvay and David “Zeb” Cook, Gavin Norman’s Old-School Essentials retroclone, and later ideas adapted from Mike Mearls, Jeremy Crawford, and some house r…
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These rules are loosely based on Chaosium’s Basic Roleplaying system, published in 1981 and revised across multiple editions.
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Most Starfleet officers possess basic competence in common shipboard skills, while department specialists have much higher ratings in their fields.
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Non-Player Characters * Bandit (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: ambushing travelers, intimidation, robbery, hiding in wilderness, scouting, and escaping pursuit) * Berserker (Level 1; ability +1; armor -1; 4 hit points; s…
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~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ MODERN COMMANDO * Abilities: Firearms, close combat, demolitions, stealth, survival, reconnaissance, tactical planning, infiltration, endurance, and operating under pressure. * Gear: Assault rifle, sidearm, combat kni…