← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 31
  1. nCine Dev Update 23

    Welcome back to another development update for the nCine, covering what has been accomplished in the last quarter of 2025 and the first half of 2026.

  2. An Intro to Wave Intrinsics

    Most graphics programmers know about the concept of a warp (or a wave in AMD parlance).

  3. A New Site

    After eight years of serving me well, I decided to retire my old Jekyll-based site, which used the Beautiful Jekyll theme, a popular Jekyll template created by Dean Attali.

  4. nCine Compilation Benchmark 3

    Compilation speed directly affects iteration time when developing an engine.

  5. nCine Dev Update 22

    Welcome back to another development update for the nCine, covering what has been accomplished in the first part of this year.

  6. nCine Dev Update 21

    In this article, we’ll go over the progress of the nCine throughout 2024.

  7. nCine Dev Update 20

    Lately, the development rate of the nCine slowed down a bit.

  8. nCine Compilation Benchmark 2

    I just got a new laptop, an Asus ROG Zephyrus G15 GA503RM (2022), and of course, I’m timing the nCine compilation to see how much time it will make me save. 😉 Should you be interested in the first compilation benchmark article, it is available here.

  9. nCine Dev Update 19

    Yet another update coming after a very long time since the previous, apologies for that.

  10. nCine Dev Update 18

    After a very long time without an update, here comes a new one.

  11. nCine Dev Update 17

    Quite some time has passed since the previous development update but I’m here again to talk about the latest nCine progress.

  12. Ten years of nCine

    A bit more than ten years have passed since that first commit.

  13. nCine Dev Update 16

    If you follow the project on GitHub you might have noticed a big development slowdown during the summer.

  14. nCine Dev Update 15

    I have spent nearly two months on a big task this spring: custom memory allocators.

  15. Today I upgraded my Arch Linux workstation with pacman as I usually do every day and a little surprise was waiting for me.

  16. nCine Dev Update 14

    Welcome to another nCine development update!

  17. nCine Dev Update 13

    A lot of work has been put into the project as usual during those last months of the year.

  18. nCine Dev Update 12

    The last two months of work on the nCine were mostly dedicated to the quality of life improvements for users.

  19. nCine Dev Update 11

    Exciting news for this development update: a new supported platform!

  20. nCine Dev Update 10

    I’m sure many of you have heard it already: the nCine source code has been released on GitHub!

  21. nCine Dev Update 9

    It has been a month and a half of small but useful updates for the nCine.

  22. nCine Dev Update 8

    I have spent some very intense weeks this March to completely overhaul and refactor my CMake scripts.

  23. nCine Dev Update 7

    Just a few weeks after the last update here I’m again to write the next one in which I’m going to show you the performance of my new hash table implementation.

  24. nCine Dev Update 6

    After all the work carried out during the last months and culminated in the previous update, I took some time to experiment with some different things.

  25. nCine Dev Update 5

    During those months two very important features appeared in the nCine.

  26. nCine Dev Update 4

    Plenty of work has been done during these few last months as I decided once again to update the engine renderer.

  27. nCine Compilation Benchmark

    Are you curious about the time I spend to compile the nCine?

  28. nCine Dev Update 3

    A lot of work has been carried out during the last three and a half months.

  29. nCine Dev Update 2

    During those three months I have been working on two big features.

  30. nCine Dev Update 1

    During June and July 2017 I have been working as usual, in my spare time, on the project. 😉 The first big June addition has been the automatic screen culling of sprites, a very important feature needed in order to support games extending on multiple scree…

  31. Get to know the nCine

    I am writing this to present my latest and biggest project to date, the nCine.