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Raycasting is one of those things that keeps coming back in game development: vision cones, fog of war, bullets, and even moving a character against walls.
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Meowdoku is a hit cat puzzle: one cat per row, column and colour region, and no two may touch, not even diagonally.
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The cube in Geometry Dash always lands perfectly square.
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Today, my blog turns 20!
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Spears N' Coins is a HTML5 fast-paced endless runner powered by Phaser 4 and TypeScript featuring procedural generation and pixel art parallax scrolling starting from the Create Phaser Game app.
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Phaser 4 has arrived, bringing a fresh foundation for modern web game development.
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Complete HTML5 SameGame clone built with Phaser 4, powered by a fully headless TypeScript game engine.
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A clean, fully paginated level selection system built in Phaser 4 with TypeScript, featuring horizontal drag, direction-aware snap, mouse wheel navigation and event-driven thumbnails.
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HTML5 platformer engine inspired by Be Brave, Barb, built without physics.
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A dense grid hides simple shapes.
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A Tiled collision layer is just a dense grid of cells.
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Greedy rectangle merging is a practical way to simplify dense binary grids into a small set of axis-aligned rectangles.
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A gravity-rotating movement system built with Phaser 4 and TypeScript, where a character walks around floating terrain by dynamically reassigning gravity instead of falling off edges.