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  1. Raycasting is one of those things that keeps coming back in game development: vision cones, fog of war, bullets, and even moving a character against walls.

  2. Meowdoku is a hit cat puzzle: one cat per row, column and colour region, and no two may touch, not even diagonally.

  3. The cube in Geometry Dash always lands perfectly square.

  4. Today, my blog turns 20!

  5. Spears N' Coins is a HTML5 fast-paced endless runner powered by Phaser 4 and TypeScript featuring procedural generation and pixel art parallax scrolling starting from the Create Phaser Game app.

  6. Phaser 4 has arrived, bringing a fresh foundation for modern web game development.

  7. Complete HTML5 SameGame clone built with Phaser 4, powered by a fully headless TypeScript game engine.

  8. A clean, fully paginated level selection system built in Phaser 4 with TypeScript, featuring horizontal drag, direction-aware snap, mouse wheel navigation and event-driven thumbnails.

  9. HTML5 platformer engine inspired by Be Brave, Barb, built without physics.

  10. A dense grid hides simple shapes.

  11. A Tiled collision layer is just a dense grid of cells.

  12. Greedy rectangle merging is a practical way to simplify dense binary grids into a small set of axis-aligned rectangles.

  13. A gravity-rotating movement system built with Phaser 4 and TypeScript, where a character walks around floating terrain by dynamically reassigning gravity instead of falling off edges.