Înapoi la articole →

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 13
  1. Recently, I gave an inteview to a Paraguayan YouTuber lucasmelor who made a great video about my PS1 game development work.

  2. GCORES 2025 interview

    I gave an interview to Lee Cisco for GCORES (a Chinese website about videogames).

  3. Comments (GitHub discussion) Comments (Hacker News) tl;dr: I learned some Vulkan and made a game engine with two small game demos in 3 months.

  4. This setup only works on Windows with Chrome (might work with Chromium, Edge etc. as well).

  5. Related: How to implement action sequences and cutscenes in Lua Making and storing references to game objects (entities) in C++ and Lua LuaVela - the LuaJIT fork I’ve worked on I’ve written many articles about using Lua with C++ on my old blog many years…

  6. Using CMake

    Building C++ projects and managing dependencies is hard.

  7. Recently I’ve ported my game/engine from SFML to SDL.

  8. Recently, IPONWEB open sourced its fork of LuaJIT called LuaVela.

  9. Introduction This post will show ways of implementing actions sequences and cutscenes in video games.

  10. Introduction A year ago I wrote a small library called MetaStuff.

  11. Table Of Contents Introduction shared_ptr and weak_ptr Using unique ids Storing references to entities in Lua Introduction The problem of handling references to game objects (I’ll call them entities) comes up very often.

  12. Related article: Using Dear ImGui with SFML This is my second article about Dear ImGui!

  13. Related article: Using ImGui with modern C++ and STL This is the first part of tutorial about Dear ImGui (AKA ImGui) and it’ll show you how to set it up with SFML.